This week, Adam is commenting on the bizarre requests made by Konami in regards to early reviews of Metal Gear Solid 4: Guns of the Patriots.
He makes many valid points!
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
he does have many good points, the actual problem is review points getting docked for something minor as this.
Some reviewers are allowed to talk about stuff while others are not. Why do they keep saying the 90min cut scene thing like its fact. In fact Gamepro who is allowed to talk about it already disproved the rumor.
I like how all these game journalists all feel the need to take a stand now lol. The only people that deserve credit for it is EGM...everyone else is just following suit. If you want to review the game badly then do so...but because of cut scene length and install times (which are ON THE BACK OF THE DISC) you want to hold your review back...then that is just a little foolish to me...but whatever. I will continue to smile at all the other whore reviewers looking for hits and feeding MGS4 with 10's
To Sessler's credit, some fair points were made. I feel that if the cut scenes are too long then i guess as reviewers they feel the need to include that in the review. MGS4 is a story driven game. If you are not prepared for a story then it probably isn't for you. Skipping the cut scenes though an option takes away from the fun.
Despite his points though, I still don't see why the game media all of a sudden has this dying urge to reveal the cut scene length. Konami should just remove the NDA and move on. Then they announce it...no one cares and we all move on with our lives
I thought he was interviewing Crecente on the matter.
Anyways,Konami aren't the first nor the last.So get ready for more publishers and reviewers being outed in the not too distant future.
Konami knows how nitpicky these American review sites are about these things. It's either too short or too long, fun multiplayer but singleplayer's an afterthought, too cute, too gory... MAKE UP YOUR MIND!!!
It's not about MGS4, it's about Konami.
Konami's NDA's have compromised journalistic transparency and may have unfortunately damaged MGS4s rep beyond the hardcore audience that loves it regardless.
As Sessler says NDA's are common practice to ensure that reviewers don't spoil an experience for a player. What isn't common practice, and in his belief a first, is for a company to ask for technical information to be withheld from the consumer that may influence purchasing decisions.
In my view the whole thing is a massive stuff up by Konami and they should've just gone with the standard NDAs in the first place and they wouldn't have had this PR disaster!