Tom Acres of High Score Reviews writes:
'Alice in Wonderland was a staple of my childhood. Whether it was having Lewis Carroll’s novels read to me by my parents, or watching Disney’s classic animation for the umpteenth time, I always found myself enamored with Wonderland’s crazy inhabitants and ridiculous notions. The way in which Carroll’s world deals with logic and fantasy simultaneously has allowed Alice’s adventures to live long and prosper, and no more was that apparent than when Tim Burton managed to completely butcher the concept with 2010′s Alice in Wonderland and still rake in over $1,000,000,000 in revenue. That makes it the 16th highest grossing film of all time – of all time - you’re all mad, mad as a hatter.
Just one year later and we were treated to another interpretation of the formula, this time with Alice: Madness Returns, an action-platformer from the brilliantly named American McGee and his just as brilliantly named Shanghai-based development studio, Spicy Horse. Madness Returns was released for PC, PlayStation 3, and Xbox 360, and was a game I actually had an interest in upon it hitting store shelves (it was during the typically dry summer months) but never got round to picking up until earlier this year when it popped up at an enticingly low price during a PlayStation Network sale. Little did I know, I was getting some serious bang for buck with the addition of a second game included in the package – American McGee’s Alice – where the madness began for McGee’s take on Wonderland 14 years ago.'
At the end of Mental Health Awareness Week in the UK, ABG's editors open up about their own experiences, and look back at the Video Game industry's sordid past, and the advances made in recent years in tackling this most sensitive of subjects
2000. The beginning of the new millennium and the 21st century. It’s mind-boggling that just over 20 years—two whole decades—have passed in what felt like a heartbeat. The gaming industry has seen itself evolve in so many interesting and creative ways, strengthening its standing as an art form with every title and exploring themes as yet untouched by the medium—in particular, the subject of the mind and mental health.
Still one of my favorite games wish there was a sequel also wish Lollipop Chainsaw saw a sequel as well shitty part to this is that EA controls Alice now.
i really hate how gems like this just .. sit there. untouched. left alone. can u imagine this being ported to current or past gen ? that would be amazing.
Omri koresh has released a 2GB HD Fan Remaster Mod for American McGee's Alice.
Still an incredible game and game series. I backed the 3rd one so lets hope we see that one soon as well.