How do you design a level such that a rampaging 30 foot behemoth can have an experience just as dynamic for the normal sized humans trying to take it down? Evolve faces a very unique situation in this perspective. Developers fond of giant AI controlled monsters have resorted to giant expanses of open space with sporadic cover to help even the odds between the two forces. However, Turtle Rock Studios has an aspect unique to it's title: that humongous creature is now controller by a player.
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
One of the most anticipated games for me. I can't wait to see more at E3. This looks like it will be a breath of fresh air when it comes to mulitplayer!
Day 1 purchase for me. This is one of the reasons I'm buying a PS4.
day 1
Interesting!
So some of the monsters might be smaller than Goliath? Downgrade confirmed. /s
I'm looking forward to Evolve. Looks like a great game, definitely hoping they will show off at least one new monster at e3.