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Watch Dogs On Xbox 360: Objects In Distance Look Like They Are From A PS2 Game

"Also, leaves on trees may be more numerous than they appear."

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GarrusVakarian1613d ago (Edited 1613d ago )

It's called level of detail. The level of detail of an object or surface decreases or increases depending on your distance (but can be affected by other factors too, such as player/object speed).

Clearly, with the last-gen versions of this game, it's pretty noticeable. I imagine the current-gen and PC versions will have increased LOD at distance though, due to the increase of power.

The best way to think of it is imagining the player has a circle around them at all times, and everything in that circle has the correct level of detail (trees, surfaces, objects, NPC's etc). Everything outside of that circle looks like crap, lol, until it enters the circle. Some games have bigger circles than others, lol. This game clearly has a pretty small circle on last gen consoles.

Circles are fun.

GarrusVakarian1613d ago

I dunno. I just enjoyed my opportunity to talk about circles.

Unreal011612d ago

I too like circles. Maybe we should organise a circle party.

Septic1612d ago

A circle party? Isn't that what the Xbox 360 version of this game is anyway?

Geddit? Circle...360...

....

http://politicalscrapbook.n...

I'll grab my coat.

Volkama1612d ago

Sorry to be a party pooper, but if watch-dogs is using circles it is dreadfully innefficient. No need to render stuff behind the camera with any level of detail :)

What? No, nobody invited me. I just turned up. OK fine, I'm going.

mikeslemonade1612d ago

Last gen only owners are missing out. Buy your PS4s!

hay1612d ago

LOD is the ancient enemy of game makers. In programming what you get is what you code in. Which means having a city to display, this has to be somewhat prepared. Cities are big, and for buildings farther away, which are lets say half as visible, there's no benefit in displaying full amount of pixels on texture, and all those meticulously crafted concrete details, quite the contrary hardware needs to use some time and space in order to present the object to us.

Here enters LOD. Objects are prepared in different levels of detail(duh) and if let's say quarter density is enough, low Q object is thrown into a buffer. If we're close and personal, higher Q is shown.

Some people are dreaming about dynamic LOD.

With the on-screen variety(trees seem to be generated, hence the low Q vertexes), this still looks great for the console generation it's running on.

ShinMaster1612d ago

It's the SAME THING with FORZA 5 on XBOX ONE.

http://i.imgur.com/KijysRS....

SonyWarrior1612d ago

i feel sorry for people that dont have a ps4 yet

UltraNova1612d ago (Edited 1612d ago )

Yep love me some Pi equations!

Who doesn't love circles anyway?

t-hall7851611d ago

@pedrof93 yeah because over the past 8 months graphics in video games is the only thing that matters apparently. Hopefully we can return to a time where this is not news worthy.

+ Show (9) more repliesLast reply 1611d ago
bunt-custardly1612d ago (Edited 1612d ago )

No wonder you have so many bubs Lukas, that was a great comment.

Circles explained.

DragonbornZ1612d ago Show
choujij1612d ago (Edited 1612d ago )

I compared WD on 360 to GTA V on 360, and in my opinion WD is a little less balanced graphically. WD seems to have similar detail in closer proximity (some aspects look quite nice), but further in the distance it does look like PS2 visuals.

Good-Smurf1612d ago

Draw distance in simple English.

GarrusVakarian1612d ago

Draw distance is a different thing entirely. Draw distance is the distance at which an object/structure appears or is rendered. LOD is the distance in which that object/structure receives detail.

For instance, you could have a mountain being rendered in the background (draw distance, but the mountain won't receive detail until you get within a certain distance to it (LOD).

RevXM1612d ago

And the more circles the smoother it is.

HomerDog1612d ago

the problem will not just xbox 360 but ps3 as well.

Elimin81612d ago

What did the triangle say to the circle? Haha.. Your comment just reminded me of the puns in Left behind for the last of us...

Haki11121612d ago

people will try to find anything to bring a good game down

XiSasukeUchiha1612d ago

Those circles , Lukas those circles man. Clearly this is so newsworthy /s

SegataSanshiro1612d ago

How embarrassing coming from a top developer on last gen consoles, not to mention the always online requirements. Will not buy and nobody should. Vote with your wallets

Clown_Syndr0me1612d ago

Thats a great way to explain it. I'll have to remember that explanation - I remember a couple of years ago when I was scripting for a SAMP server trying to explain LOD and Draw Distance to someone. I'm pretty aweful at explaining myself!

Gamer19821612d ago

FOV is obviously lowered to keep a high texture detail and a steady framerate. Its the oldest trick in the book and with 512mb RAM its not surprising it was used.

LogicStomper1612d ago

Circles are only fun because you get two pies for every circle.

MRMagoo1231612d ago

Please tell me more about these things you call circles, they sound magical

thehitman13981612d ago

So how come gtav can pull off better graphics on the 360? Then this game that is coming out 10 months later?

Tempest3171612d ago (Edited 1612d ago )

Gta wasn't having most of manpower focused on the 2 extra systems we have now. The 2 versions that are most highly anticipated, with the most repercussions if they fail. So less manpower for the last gen.

+ Show (13) more repliesLast reply 1611d ago
IRetrouk1613d ago

This is to be expected from last gen consoles, there is only so much they can do, most games from last gen (especially open world games) suffered from this lod problem.

classic191612d ago

gta5 hand no problems lol, it comes down to who was working on the game. rockstar is the best open world game makers period.. gta5 circle was big lol, can you see that hell yes. #teamtalent..

T21612d ago

Gta5 had pop-in every time you flew a plane
There's even a famous gif of a guy getting killed by an invisible tree.

Concertoine1613d ago

360's been around for 9 years this november, gotta cut it in some slack. Poor old girl ain't what she used to be.

barb_wire1612d ago

Also, there's only so much you can do with 512mb without having to cut some corners. The PS3 version will probably be the same as well.. won't stop me from enjoying the game though.

Magicite1612d ago Show
snookiegamer1612d ago (Edited 1612d ago )

Even high end PC's have pop in and detail increments in its games.

TBH, I think it will be a long time before we get unlimited draw distances and level of detailing.

I haven't seen one game on either PS4 or Xbox One that has unlimited draw-in or level of detailing.

Textures aside, almost everything looks good the closer it is to your eyes....

nicksetzer11612d ago

Ryse has no LOD, but it's not open world either.

jay21613d ago

Good to see they're not giving it the best on last gen consoles to make everyone happy, saying that its a big let down for current old gen owners.

Adexus1612d ago

The consoles 9 years old, it's a multi-platform open world game, it really doesn't look bad at all for a last gen game.

Walker1612d ago (Edited 1612d ago )

That's LOD (Level Of Details) just like 99% of the last gen games !