Wired: What a mess. There’s a dead guy slouched on an beautiful neoclassical rooftop, bathed in electric blue light. There’s a girl pulling a sword out of his body, and when I say “sword,” I mean a wide-gauge, Cloud Strife-looking overgrown chef’s knife.
The rooftop’s ornamented like a circuit board. There’s a torn gown discarded nearby and decorative chevrons on the ground, the walls, pretty much everything. And then there’s this voice. This weird, raspy, disembodied voice. Oh wait, it’s the sword. The sword’s talking to me.
Yagmur Sevinc from NoobFeed writes - Isn’t it such a blessing that the studio that gave us such great games like Hades and Bastion has also given us incredible soundtrack albums too? If you like these games, you might want to look at the five best songs that the indie studio Supergiant Games has given us.
Nevada Dru, from Bits & Pieces, goes through some of his favourite video game soundtracks.
WTMG's Leo Faria: "The WayTooManyGames staff lists their favorite non-horror games that scared them more than actual horror games released over the years."
I love the style and sound! So good, but about an hour in and I am also very bored. Does the story start to make even remotely any sense soon haha?