NowGamer: "MGS 5: Ground Zeroes is just one example of a game that sparked debates around value for money. But does the issue of value for money have any place in videogame reviews?"
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios
Of course she did. She's part of the problem and will just tow the company line.
I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?
Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.
Yes.
Yes, games are competing for gamers' time and money. If the game isn't worthy of the price it asks, then it should be mentioned in the review. It's one of the biggest reasons I don't use a traditional number scale for my reviews.
*edit* Take The Elder Scrolls Online for example. I didn't play the game, so I can't speak on personal experience, but most people feel that the game is fairly generic in it's offering as an MMO, and as an Elder Scrolls game, it doesn't really feel like an Elder Scrolls game. It's $60 for the game upfront, and $15 per month after that. That literally directly influences how long you can play the game, especially if you have other responsibilities that take priority over paying that monthly fee. That factor alone warrants mentioning it in the review.
I agree with what this article is saying in regards to how we shouldn't have a checklist of features to refer to when evaluating whether a game is good or not, but to answer the question "Should you buy this game or not?" It kinda has to be a part of the discussion.
Why Kotaku's reviews are designed like they are.
ummmm of course....This is why I like Angry Joes reviews.
No everybody has a different idea on money's value. Sure mention content and longevity, but IMO if a reviewer cannot get the point across on what a game lacks and they need to say "this game is to expensive" they are lazy and should not be a reviewer.