Nerdist.com- "A shared concern by many going into Turtle Rock Studios’ Evolve was the recurring issue of uneven balancing seen in a majority of online multiplayer games. If 4v4 and 8v8 games tend to struggle with finding a firm grip on balancing, how on earth would a seemingly lopsided 4v1 game manage to overcome the same?"
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.
what in the blue hell is a diaper dandy?
I'm really interested in the game, it has the potential to be great........however its just a shame its due to release around the same time as Destiny, as I think it might get more than a little over shadowed.
That is a really cool statue.