180°

Titanfall: Complete Graphics Comparision (Xbox 360, Xbox One, PC

It's Xbox 360 vs. Xbox One vs. PC, in this head-to-head graphics comparison.

candy_mafia4094d ago

360 owners have nothing to feel ashamed of. Titanfall looks really good on 360 considering the limitations :)

r1sh124094d ago

yeah it does like pretty good.
Im quite impressed, the Xbone and PC look ok.
The pc has a few more textures than the one, but the difference between xbone and 360 is not as big as I would have thought.

4094d ago
Gazondaily4094d ago (Edited 4094d ago )

The difference between the PC and X1 aren't that great either.

"the difference between xbone and 360 is not as big as I would have thought"

No its pretty much what many of us expected. The game isn't all that incredible looking.

lawgone4094d ago

I agree. But I'm really impressed with how the Xbox One and PC look almost identical.

ma1asiah4094d ago (Edited 4094d ago )

@ lawgone

That was my impression as well.

Plus the X360 port is good and Bluepoint should be commended for a great job.

However for some of you others, the difference between the X360, X1 and PC versions isn't that small and it goes way beyond just visuals.

Lets be honest and drop the X1 hatred for a moment - The X360 textures are very muddy, lighting is toned down, shadows sometimes don't exist, the enviroments sometimes look a little blurry or hazy when compared to the sharp and crsip X1 and PC versions, Some particle effects don't even exist on the X360 version and those that do are in some cases a little flat looking, character models are very low res. Plus the game runs at 30fps compared to the higher frame rate on the other 2.

BUT surprise, surprise (not!!!) here we have people on here thinking that there is very little to no difference between the X360 and the X1 and or PC version. You know what, what a load of rubbish.

Don't even say "no not PC just the X360 and X1 versions (this is just pure hate if you think that, as the difference between the X1 and PC is very minute compared to overall differences between the X360 and the other 2)

Also the audio which you don't get from a visual comparison is not even in the same league as the X1 and PC versions - bullet and ambient sounds feel very muted and lack that punchiness compared to the X1 and PC versions.

I'm amazed how much of the experience from a visual stand point Bluepoint has been able to cram into the X360 version including the same bot count. Still lets not kid ourselves that it is the same or very close to the X1 and or PC versions.

Yes I get it, it is running on the Source engine I honestly get that. TF for sure, is not going to win any awards for best graphics, but Respawn has done an amazing job with TF's visual's despite choosing an aging engine.

Let me just say that it definetly looks better overall on the X1 then COD Ghost does that is for sure. Which is also using a highly modified aging engine.

hello124094d ago

Actually and its main reason why i think developers have not used the ESRAM correctly on x box 1

If you ignore Esram. 5gigs of Drr3 is 8 times more powerful than the memory in 360 (524mb)

There is just no way developers have been using the ESRAM as it has a memory bandwidth of 160gb/clock

8gigs of ddr3 is much slower at 60gb/clock.

hollabox4094d ago

I've always said if Sony or MS released the X360 and PS3 with 2 GBs of ram back in 05/06, next gen would probably be more than a year off from now. Extremely powerful consoles for its time, besides ram probably the biggest jump from in technology from the prior generation.

r1sh124094d ago

I think ram and GPU were the limiting factors.
Those are the 2 main hardware culprits that get superseded by incremental upgrades in technology/ firmware and software.

hollabox4094d ago (Edited 4094d ago )

Its more RAM and bandwidth issues than GPU grunt this past generation. Yeah you might have some shader/feature set limitation but polygon count/complexity, AI, and physics, no. The X360 GPU to my knowledge developers never took advantage of X360 Displacement Mapping unit.

Speaking of displacement mapping look at Crysis 2&3 on last gen, special effects, and polygon count looks very close to the PC version. The major draw back or visual downgrade Crysis 3 suffered from was actually low resolution textures and frame buffers, both correctable by adding more ram. So yeah I think X360/PS3 still have a little more under the hood but might not ever be fulfilled because of the lack of ram.

Kleptic4094d ago

I totally agree...

the 360/PS3 were some of the most memory bound hardware configurations i've ever seen...both systems had cpu's and gpu's that could do a lot more with a better bank of resources...

the memory bottleneck was the main contributing factor to 720/30fps...NOT processing potential...even worse, low memory resources coupled with both systems have relatively large OS footprints...

the PS3 especially...that cpu, when coded correctly, could handle lighting and physics logics that are still very advanced by today's standards...they just didn't have any room in the memory pool to hold the instructions...

the new consoles...are pretty much the opposite...plenty of available memory...yet cpu's and gpu's that can't crunch through the instructions as quickly as many of us would prefer, particularly on the Xbox One's side it seems...making 1080/60fps a unanimous development requirement...still a dream...

NYC_Gamer4094d ago

The Source Engine runs great on 360

Smitty20204094d ago

Why would any1 disagree with this comment he's praising the Xbox version. Some ppl need to get a grip

No_Limit4094d ago (Edited 4094d ago )

All 3 versions play and run about the same which is all that matter in this fast pace shooter but The X360 version looks horrible after watching it in 1080p. The XB1 and PC are almost the same but the X360 has missing shadows, low res textures, missing foliage. Not surprise there giving the age of the hardware and I am glad Bluepoint is sacrificing lower resolution at 1040x600 in order to maintain a steady and fast frame per second.

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150°

Titanfall head responds to Helldivers 2 crossover pitch, and fans are already cooking

In a simple and concise post on Twitter, head of Respawn Entertainment Vince Zampella responded to fan requests for a Titanfall x Helldivers 2 crossover two love heart emojis, praising the idea.

90°

15 Underrated FPS Games You May Want to Try

Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.

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Jiub1020d ago

Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.

MadLad1020d ago

Lol

All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.

Venoxn4g1019d ago (Edited 1019d ago )

XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games

gurp420d ago

I played them all, they are all good in their own way
I used to be obsessed with FPS games

60°

An ode to Titanfall: The last twitch shooter I'll probably ever enjoy

Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."

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