"Our full interview with Oddworld's Stewart Gilray, CEO of Just Add Water. He talks about PS4, Xbox One, Kickstarter and even the PS Plus program."
Discover the Kickstarter campaign for Deliver Us Home, the latest installment in the popular game series by KoekeN.
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OVERRIDER is a new sci-fi roguelite about hoverboarding and smashing robots, and there's a Kickstarter campaign to help get it funded.
Ummmm .... duh. Although, Ps+ is a good way to gain a larger audience for your game while also making guaranteed money. (From Sony)
Plus can be great exposure for your company, especially if you've built a quality game. However, you're obviously not going to make as much money as you would from just selling it.
However, DLC might be a good compromise there. I have bought DLC for most of the PS Plus games.
Props to World's Factory for not using something from this paragraph just to get more hits.
"Actually that is NOT what he said. I spoke to Lorne afterwards and what he meant when speaking to that guy was that budgets, schedules and perceivable differences would narrow, NOT that the Xbox One performance is improving to align with PS4, that is just physically impossible. The PS4 has MORE COMPUTE units, and faster memory and a whole bunch of things, that would make that physically impossible to happen."
I know that Contrast had a lot of trouble financially when it launched as a PS4 IGC game, so I can understand Gilray on this. Oddworld could be a bit more successful, since it's a more established franchise, but there's still a big risk in putting a game on PS+ IGC so early.
I think it's best to let the release stand alone for a while, maybe with a discount down the line, before letting it loose on PS+.
I still don't see too much of a drawback. Just offer it for a limited time if you're worried about profit. Give it on Plus for a week so people can try the game out, and then offer on sale %50 or more the second week then go back to full price after that. Everybody wins.