Volume creator Mike Bithell reveals how important video content has been to the success of his first release
Nathan Grayson writes: "Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here."
If Mike Bithell could make any other film game in the same formula of John Wick Hex what would it be?... It would be Bond. James Bond... Hex
I don't think these characters really fit this kind of gameplay
I'd love a great John Wick game or James Bond but they'd have to be full on action adventure story shooters, third person for John Wick and either third or first for James Bond.
when i see games that look like this, i think about my childhood then be like it's 2020. smh
Even with the game out now, this chat with Mike Bithell remains an intriguing retrospective on John Wick Hex's development and the creative process behind it.
Surprised this isn't on Switch same day as other consoles. Perfect machine for this type of game.
To many people kiss his ass, if i want to play a game its because i know what i like not because of some Youtuber, most of the time this guy overly analyzes and over talks a game for more than what it is, its just a piece of software and the guy treats it like religion