190°

DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead

DSOGaming writes: "Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API."

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dsogaming.com
UltimateMaster4130d ago

Regardless what you have this is good news.

john24130d ago

Yeap. This will please pretty much everyone. The question now is what hardware it will support, what OS and when the first games will be out (taking advantage of the new low-level access code)

starchild4130d ago

It's funny, I just talked about this the other day and now they announce it.

Here's my comment:

"Yeah, although I have an AMD graphics card I really don't think that Mantle itself is going to end up taking over as the dominant API.

I believe what it WILL do is show the advantages of lower level optimizations and through competition result in a future version of the DirectX API with similar low level optimizations.

Over half the PC gaming market is using Nvidia graphics cards and even though it might be theoretically possible for Nvidia to use Mantle it's highly unlikely that they will.

Getting a better performing DirectX API instead of moving the entire industry over to a new API will be better for gamers anyway."
http://n4g.com/news/1461784...

starchild4130d ago

Yeah, I predicted this a while back. I said that Mantle is neat, but I didn't believe that it would take over as the dominant API. Instead what we would see is that it would spur Microsoft to improve DirectX to provide lower level optimizations similar to Mantle.

I have an AMD card, but I would rather stick with what will have the most compatibility and present the fewest obstacles to backwards compatibility in the future.

HighResHero4130d ago (Edited 4130d ago )

Yes, but will their optimizations really offer the power and flexibility that mantle will bring to the table?

Volkama4130d ago (Edited 4130d ago )

I predicted the same thing. We're the best.

My take was that nVidia do not need to react to Mantle at all (as others were saying). They could sit back and wait, because the next iterations of DirectX will incorporate the good aspects of it anyway.

And so it it shall come to pass.

Now I can look forward to any games that might push the limits of my PC. My rig has the potential to benefit from these draw call improvements, if ever it gets pushed hard enough for a bottleneck to show itself :)

ATi_Elite4130d ago

I expect Microsoft to pull another PUNK Move and ONLY offer the new low level DX in a Dx12 update that will only run on Window 8 or Win9.

Meanwhile looking forward to OpenGl moving along nicely.

Mantle while somewhat of a JOKE has made the industry stand up and actually do something that should of been done YEARS ago.

Good for the GAMERS!

TheOmniGamer4130d ago (Edited 4130d ago )

Awesome news, better performance for us PC gamers all around, my GTX 780 will be needing as much power as possible when Witcher 3 releases. I'm curious though, I'm no API expert, but with the XB1 using DX11.2, would this affect the XB1 as well in terms of performance?

Same would apply to PS4 using OpenGL, but I think PS4 uses it's own custom OpenGL API.

Sy_Wolf4130d ago

It will have absolutely no effect on the Xbox One or the PS4. Since they are game consoles developers already have complete access to the hardware. This is only a new thing on the PC, consoles have had this from the very first one. That's the biggest benefit of having a completely closed platform.

Anonagrog4130d ago (Edited 4130d ago )

No, for all intents and purposes the console API's can be considered completely separate to the PC equivalents, so no changes will occur there.

The Xbox One uses a DirectX 11.2 variant dubbed '11.x', which is already a low-level api in itself. It's more likely to be vice versa, if anything, with the new pc api extensions to DX being influenced by the Xbox One's hardware access.

The PS4 is the same again, where it already runs an all new api providing low-level hardware access unlike that from OpenGL. In fact, it has two apis; a low-level one in a similar vein to the PS3's 'libGCM' api called 'GNM', and a slightly higher-level wrapper, 'GNMX', for ease-of-development. As you rightly pointed out, the PS4's api(s) are "custom", so the sorts of abstraction penalties we get with OpenGL/D3D on the PC would never have been a consideration to be factored out in the first place.

Somebody4130d ago

Now it's getting interesting.

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70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

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pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

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cgmagonline.com
62d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

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blogs.nvidia.com
ZycoFox75d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R75d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits75d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack75d ago (Edited 75d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7275d ago

So is HDR... but they have it anyway.

thesoftware73075d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr75d ago (Edited 75d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0175d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS75d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos75d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS74d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto74d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos74d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos75d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8575d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos75d ago (Edited 75d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

75d ago Replies(1)
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