220°

Project Amethyst: AMD & Sony Collaborate on FSR 4

AMD and Sony co-develop FSR 4 upscaler under Project Amethyst, enhancing visuals and performance for future PlayStation consoles.

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techgenyz.com
98d ago
Eonjay97d ago

Clearly there was a colab as every game used to demo the tech was a WWS game. And of course they alluded yo this as far bask as the Pro Tech deep dive.

This means that PSSR is probably a lightweight CNN version of FSR 4 which would make sense due to the Pro and PS6 being AMD cards. The biggest relevant difference in the PRO and the RDNA 4 cards being that the PC cards have 3x+ the TOPS.

They both deliver good results with FSR4 having a better denoiser.

PanicMechanic94d ago

I remember Cerny saying that whatever developments were made with PSSR for the prop, that tech would translate into and help develop FSR 4. Sony is making the right moves with AMD

Eonjay93d ago

Yes it feels like they helped them catch up with ML real fast.

Starman6997d ago

Can't believe how good God of war Ragnarok is on the pro 😳

DivineHand12597d ago

The question is, is PSSR going to be replaced by FSR4 on future playstation consoles and is the PS5 Pro FSR4 capable?

--Onilink--97d ago

Unlikely given that FSR4 is only supported by the 9000 cards.

I would expect the PS6 to use FSR4 since it is definitely superior to PSSR, not really much of a point in keeping investing separate resourced into PSSR, but who knows if both will be available on PS6

ABizzel196d ago

FSR 5 would likely be out by then and probably a transformer model. I assume Sony will continue to use PSSR for branding purposes but it will essentially be FSR 5 with a PlayStation specifically solution.

The_Hooligan96d ago

In my opinion I think they will still use PSSR for the PS6 mainly because that was a big marketing point for the PS5 Pro and Sony probably doesn't want to abandon it. They might call it PSSR 2.0 or something and will probably use similar tech as FSR4 due to the partnership between the two companies. I doubt PS6 will use anything similar to the 9000 cards so won't have the same bells and whistles as the FSR4.

NoDamage97d ago

I was going to build a PC soon with a last gen and card but this makes me think I should wait to make sure I get the best experience in the next generation as well.

I guess I'm going to be all in on AMD which is the opposite of what I would normally lean towards.

ZycoFox96d ago (Edited 96d ago )

Value wise the 9070XT is a decent card if you don't want to pay for Nvidia ones.. That being said, make sure you're happy with the restrictions using some software, if you're happy with just gaming though AMD should be fine.

Probably best bet price wise is get the 9070XT and then upgrade next gen in a couple of years.. With Nvidia this new gen has been a bust, only the 5090 is a decent step up, even the 4090 beats the 5080 by a fair margin.

Hopefully Nvidia bounces back next gen.. though I expect refreshed 5000 cards before then, 5080 Ti / Super will probably be = to a 4090.

NoDamage96d ago

Thanks! I'll look into software restrictions. Never thought there would be issues there and it's important since I do some graphic design. I was thinking about the 9070 but will have to wait till a it's actually available to buy without the current nonsense.

Show all comments (14)
90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 16h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj1d 11h ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H91d 1h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj12h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

ZeekQuattro8h ago

Not even a full week of sales either.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

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videogamer.com
Jingsing1d 3h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 14h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 10h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 4h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.