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220°

PS4 Version of MGS: Ground Zeroes uses Atmosphere Simulation for the Sky

Hideo Kojima revealed that the PS4 version of MGS Ground Zeroes is receiving a special feature.

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Community4139d ago
WorldGamer4139d ago

I wonder why this couldn't be done on the X1. Serious question, wouldn't sky simulation be perfect for Clout Computing? Just seems strange that this would be omitted from the X1 version along with the lower resolution.

I'm interested in hearing any thoughts as to how/why this could happen.

MasterCornholio4139d ago

Kojima is a lazy developer who refuses to program with Xbox Live Compute.

-sarcasm-

Riderz13374139d ago

Theres actually some people on Neogaf saying Kojima is lazy and doesn't take advantage of the Xbox One's full power...

I'm just sitting here laughing at them thinking to my self..."What power?"

thereapersson4139d ago

For once I agree that the cloud could actually benefit the XOne version of the game. We can do physics simulations and other things via the cloud, and we can also simulate protein folding and genetic research using cloud computing. So weather simulation should be something that I think could be done on the XOne version.

Eonjay4139d ago

The thing with using the cloud for computation is that you have to dedicate yourself to making the game online only. If someone disconnect from the internet, you don't want them to have a different visual experience. And why should he have to set up server just to calculate some clouds... that is dumb. The PS4 is doing it all in-house. Look if you plug the PS4 into the HDMI in port on the Xbox One, you can get the same experience.

abzdine4139d ago (Edited 4139d ago )

Kojima using PS4 power to simulate clouds dynamics :D

b...but...we have the powah of da clawwd on xbox one!!

badz1494139d ago

kinda ironic that Kojima doesn't use the cloud to simulate actual clouds! LOL

johndoe112114139d ago

@Eonjay

Spot on chap. Too many people just don't grasp what the implication of a cloud based game would be. That means you won't be able to play it properly should you not be connected online. That is only acceptable if you're playing a online only game like titanfall or a mmorpg or something like that.

No single player game should have to rely on the cloud to operate properly. The day we start accepting games like that is the day we inch ever so closer to that "vision" that microsoft had when the original xbox one was revealed.

Cloud computation has it's place, but not in sp games. And until the day that the internet service providers around the world can provide a more stable and robust internet service to most of the public, it probably shouldn't be used in multiplayer games either, or at least in a very very small scale.

hkgamer4139d ago

well they couod have given that as an option. how much does oublishers need to pay to use azure servers? i always imagined ms to fork that bill for some odd reasn.

i dont think you can plug ps4 into xbone yet because of the hdcp thing. maybe later you can though.

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gameslayer24114139d ago

I asked a similar question in another article. Why is the dynamic weather limited only to one of the next gen consoles? I can understand the lack thereof in last gen but even the slight difference in power between them surely the dynamic weather should be achievable on both.

Eonjay4139d ago (Edited 4139d ago )

The answer may go back to EsRam. Remember the more you want to be calculate in each frame, the more memory you need in order to do that. And you want the simulation to run at 60FPS. A real time weather simulation may have not fit into the confines of ESRam. I am interested to see if he give an explanation. @720P It is curious, but I don't know how many render targets he stores in the ESRam and other things like that.

Deadpoolio4139d ago

It's really that hard to figure out? The 720p is underpowered and couldn't handle dynamic anything. They can't use da cloud because you have to keep the experience THE SAME for everyone and the first person who doesn't connect online would want to start a class action or cry about how their MGS experience was ruined by not being connected online...The PS4 on the other hand has more than enough power to do so without having to be connected to anything...Plain and simple

gameslayer24114139d ago

Thanks eonjay I wasn't entirely sure it just really surprised me after jumping from my one to ps4 I rarely noticed major differences but this dynamic weather is something that should be a major part of the game especially a stealth based game I imagine that cloud cover, wind, rain, appearing out of nowhere unexpectedly would add an extra level of realism as well as a different gameplay experience all together.

mmj4139d ago (Edited 4139d ago )

Sony have had AMD customise the PS4 GPU to include a lot of extra compute capability, much more than the PC equivalent GPU it is based on.

This is the sort of thing cloud computing could be used for as it doesn't matter about latency, but does anyone really think Microsoft are going to want their network being clogged up with simulated skies and other things they can't charge for?

Soapboxhero4139d ago (Edited 4139d ago )

Quite frankly surprised, had xo been 900p60 and ps4 1080p60 maybe they might have needed to trim some things to maintain frame rate but I find it a bit strange that running at 720 on xo that something like that would be cut unless for example the tech was provided by sony and thus only the ps4 is allowed to benefit. We'll see.

Kiwi664139d ago

maybe because he prefers playstation as thats the home of metal gear

KonsoruMasuta4139d ago (Edited 4139d ago )

Actually, Metal Gear was born on the MSX.

On another note: Who here knows what MSX actually stood for? Lol I bet a lot of heads would explode if people actually found out what the M in MSX means.

Ninver4139d ago

I think he was referring to the Solid series. But yes you are right about Metal Gear first being associated with the msx.

GuruMeditation4139d ago

Yes, the Microsoft connection is pretty well known, as is the fact that Sony actually contributed a great deal to MSX development as well as manufacturing MSX-compatible micros. It was a really cool Microcomputer, with a rich heritage.

hkgamer4139d ago

you mean what ms stands for in msx not just the m :P

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160°

Final Fantasy Tactics Remaster lost War of The Lions content

Final Fantasy Tactics Remastered‘s announcement was a welcome surprise to many, older fans along with the younger generation would be able to experience the epic PS1 game again with some new things that would improve the experience such as voice acting.

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Community13h ago
CrimsonWing6913h ago

Square makes some very weird decisions.

CrashMania12h ago

This is really stupid and just baffling, the explanation for it is also a big non answer, very disappointing.

Scissorman10h ago

they are so going to try to sell the extra content later down the line.

Eonjay9h ago

Square Enix has really gone down the drain. Even FF7: Rebirth, while being an incredible acheivment seemed very sloppy in some areas... namely performance. These folks wonder why their games don't sell but aren't putting in a decent effort.

FinalFantasyFanatic9h ago

It's been like that for a while, they've just gotten progressively worse over time, this game is a bit of a monkey's paw situation. You get the remaster, but you don't get the War Of The Lions content in exchange.

-Gespenst-8h ago

They seem to be suggesting that people didn't like the new stuff in WotL, hence it's non-inclusion, but they're probably secretly planning to add it as DLC down the line, they just don't want to tell people that because they think it'll get an even worse reaction. When they do eventually add it, they'll be like, "We listened". Of course, it won't be free though, so they'll still get flak for it. On the other hand, maybe I'm too cynical.

ZeekQuattro6h ago

I could see that happening actually.

staticall3h ago

Square Enix CEO: «They see through the charade.»

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90°

Fortnite just removed this iconic game mode after six years

With the release of the v36.10 mode on June 18, Fortnite removed an iconic mode.

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120°

Diablo 4’s Reliquary battle pass is scummy, players are accidentally giving money due to miss-clicks

The new Diablo 4 Reliquary battle pass system is so scummy that players are sending Blizzard more money due to accidental miss-clicks.

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franwex17h ago

Switching the screens and buttons? Nah. Some person wanted to look good to someone higher up. Demonstrating how many people buy the content will demonstrate it. Even if they have to reverse it later. Totally scummy.

It’s like a car dealership selling extended warranty in a scummy way. Even if they have to refund them later, it will technically show somewhere that they sold it and make them look good for something.

OtterX14h ago

I can't believe this game came out 2 years ago already. I uninstalled it 1 year & 10 months ago.

CrimsonWing6912h ago

I really enjoyed Diablo 4, but the cost of skins and various content are absurd and kind of insulting. I think like outfits were $20, I heard the Berserk stuff is ways more expensive. It’s just nuts that this is the direction they want to go in. I feel like you’d do better n sales making these like $1-$5, but what do I know?

anast10h ago

It's Immortal: Dark. They ruined this awesome franchise.

DustMan6h ago

Diablo 4 is basically a well produced mobile game. I dropped it after the first battlepass and never played again. Lost Epoch scratches the Arpg itch just as well.

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