GameTap writes: "My first action in the brave new world of Banjo-Kazooie was not to collect a jiggy, or a mumbo, or a jumbo jack, or whatever it is that you horded in the Nintendo 64 classics. No, I built a car. Not just any car, mind you, but one from my very own imagination. An imagination so wildly immature that to speak of what I built would cause your grandmother to faint. Tearing across the patchwork of landscape in my profane contraption, that old phase--"brave new world"--entered my mind. This isn't the Banjo from your youth. The creators at Rare are crafting a truly gutsy, if not bold sequel to this beloved franchise.
If everything is so different, then what's remained the same? Despite receiving a fresh makeover, the bear and bird combo of Banjo and Kazooie are back and in tandem once again. Most of your favorite characters should be making a return to the world of Spiral Mountain, albeit in different roles. Bottles the shortsighted mole, for example, who was killed in the original game and appeared as a ghost in the sequel, Banjo-Tooie, is very much alive in Nuts & Bolts. When questioned as to how this could be, a Rare representative told me with a laugh, 'Yeah, we don't plan on explaining that.'"
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.
Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.
Grant Kirkhope, the composer of Banjo-Kazooie: Nuts & Bolts, explains what he thinks the issue was with the often-criticized Xbox 360 title.
I actually liked it for what it was. But then again I'm not a Banjo fan. I actually hated a lot of the N64 style games that all followed the same Mario 64 style. Except for Conker.
I really enjoyed this game, the building was fun, I thought it was a well made platformer.
I kind of agree. The game had many new ideas that would have worked better in a new IP as people wouldn't be so upset that Nuts & Bolts played so differently from the older titles.
I seriously hate how angular the redesigns are for so many of the characters in the game
The X06 trailer built people’s hopes only for the final release to ruin those dreams
Damn right it should have
Can we just get Banjo Threeie and write this game off as Kazooies bad dream or something. An in game joke.
If this doesn't have as much exploreing and platforming then i might have to give this a miss and wait for the next one. Not really into building cars and plans. It just sounds like u would be spending more time building things to get to were u need to be even its cool that u can build anything thats in ur head really.
But i wanted a Platformer like the good or days or well.