Little is known for the moment about the upcoming Xbox One Halo game, but a couple new career opportunity ads seeking a Graphics Engineer and a Software Development Engineer give a glimpse on what you can expect from its visuals and audio.
Its way to early to determine the resolution but 1080p is probably what they're targeting.
They mentioned graphics as the main push. I can see that since Halo Reach was the start for high fidelity graphics for the Halo Ip. While Halo 4 further pushed the boundaries.
Sounds like "sound" will be a technical feat this time alongside the graphics. Different sounds and moods to further immerse the player.
I'd be good with a compromise of higher res at 900p and better textures plus effects but 60fps would be nice too. Its proven already 1080p doesnt necessarily look better than even a 720p game, yes of course if everything else is equal in a multi it wont but its a fact you could also have higher res and worst performance, effects, and textures. I just don't think at 1080p 60fps besides racing and fighting games on either console will have a bunch of next gen effects, I'd rather the emphasis be on the overall look of the game than simply hitting a fools gold benchmark. wii u has the most 1080p 60fps games and those games aren't exactly wowing the gaming community graphically. We should think of next gen more in terms of "what's going on" rather than "how many pixels", or "how many frames". http://m.christianpost.com/...
@u got owned and Jetlian Agree with both of you, it's been proven over and over that simply calling a game 1080p/60fps is pretty much a marketing ploy at this point. A turd at 1080p/60fps is still a turd, yet the best looking game this gen (according to many) is 900p 30fps, because it was done right. More important than any of that at this level is gameplay....or else it might as well be a picture or a movie.
I had a feeling when we heard the rumors of a 2015 delay that they want to make this game look better than anything that has come before it. 343 did a hell of a good job making Halo 4 beautiful I have no doubts that Halo 5 is going to look incredible. Awesome audio will sure be welcome too.
What people forget is from 1970s to 2005 all consoles were 480i/p. It wasn't till late 90s tvs went 16:9.
Which in turn forced res to change. With that change and new forms of tvs 'lcd' tvs got lighter. Crt tvs capped around 37in due to weighting over 100lbs.
With people getting bigger sets. Res need to improve again. Thats why 40 to 60 inches is 1080p an over 60 you should be looking at 4k.
Point is res does not determine gfx... content does. And your better of saving power running lowers res with better effects.
Compare cod 2 720 to bops2 600p bops2 looks and runs better
A lot of current ones are too like Battlefield 4. Pretty sure Kingdom Hearts 3 is as well. DX11.2 is supposed to have enhancements that will probably only show up in xbox exclusives due to the windows 8.1 requirement. So not in multiplats.
In other words im absolutely sure that Halo will look fantastic.
Tried to tell it to the KZ community, who was constantly 1 v 1 bro... NO! Killzones "competitive" play is a joke compared to other shooters(looking at you beacon and turret whores). Lets push to spawn, drop beacon, than switch to turret class and camp, then call it uber skills, But its dumb fun, and looks good. Killzone will never be on a circuit.
Even if they lack DirectX11 effects like tessellation they would use DirectX11 because it's more efficient.
@Thatlalala
Things are changing now. Halo and Call of Duty had been in MLG because of popularity. That popularity has shifted this time. Call of Duty is losing popularity, but still has enough to be in MLG, but as for Halo it is losing popularity and that happens even further as people play other games that are already out and will be out before a new Halo launches. I'm not going to bother talking about Halo 4's plot holes and Michael Bay attempt to milk the franchise.
@sinspirirt Please enlighten me on the halo 4 plot holes. I've read all but one of the novels and so far the only game to completely break halo lore is bungies halo reach. That was an abomination to the halo universe the the events in the story don't fit in with the novel
Master Chief's suit nano-machines are for suit repairs and vital recovery only. The thrusters in his suit were made from nothing.
After the importance placed on Master Chief being so unique we then see Spartan-IV's at the end of Halo 4, and a lot of them, suddenly showing up after the events of Halo 3 when they knew for sure they needed them then but lucky timing for that universe that in our physical world that a company wanted a trilogy for that universe that they magically make up these important things that never existed for that universe.
Spawning a whole army of Spartan's like nothing, showing his face, trying to out do the covenant with an even bigger alien ship that he happens to stumble across at the beginning of the game when he was asleep in a ship for a short amount of years, and spawning a jetpack, justified by fans from his nano-machines, which for his suit were limited nano-machines, only used for repairs and recovery, so they didn't just change for cosmetics, which isn't so bad, but they changed the functions of what things were to add action for the sake of action. Not to mention Cortana's complete overhaul. She changed before, but not near that much and wasn't supposed to be a generic sex symbol. Where do the thrusters get fuel anyways? Forward Unto Dawn is significantly more giant than in Halo 3 for the sake of having big things like the Michael Bay space ship.
You can like the game for what it is. But don't consider it part of the Halo universe and still a great story when it is inconsistent with previous entries.
Come On Can't You Guys Have A Discussion Without Offending Gamers On the System. You Are Just Inviting Them To Prove You Wrong And Start A Flame War And Complain What Are They Doing Here. .............................. ....................
I Just Want A Halo Game That Push The Xbox One To The Max And Don't Change The Gameplay Too Much
Knack isn't 60fps. It runs between about 30 and 40fps with judder. I don't know why some devs think it's a good idea to uncap frame-rates.
EVERY game would run higher if you uncap the frame-rate, but the reason you normally cap the frame-rate is to provide an even frame-rate free of stutter.
Fuuuuuu ark
keennn as
Own and maintain various DirectX11 rendering systems
hmm direct x 11.2 tiled resources perhaps?