150°

Rockstar titles have now shipped 250 million copies to date

Rockstar Games titles have now accounted for more than 250 million lifetime shipments, parent publisher Take-Two Interactive announced during last night's earnings conference call.

This includes not only Grand Theft Auto games, but titles across Rockstar Games franchises like Max Payne, L.A. Noire, Bully, Midnight Club, and Red Dead, among others.

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gamespot.com
armogangsta3789d ago

Pretty amazing. I was hoping it was more detailed on what exactly helped make it reach that high, minus of course GTA V's success!

b163o13789d ago (Edited 3789d ago )

R* developers should be frozen in Carbonite. Legends in my book.

Hey R* drop us a line about Agent....

dreamoner3789d ago

GTA V sold 32.5m till now, other GTAs sold 125m, rest is max payne, rdr, midnight club and whatever.

abzdine3789d ago

RDR is all I bought 😃

ShaunCameron3788d ago

@ abzdine

R* is by far my favorite Western developer.

So far I got:

Grand Theft Auto IV (XB360)
Grand Theft Auto V (PS3)
Manhunt 2 (Wii)
Red Dead Redemption (XB360)
Bully: Scholarship Edition (XB360)
Max Payne 3 (PS3)
GTA: Episodes From Liberty City (PS3)
RDR: Undead Nightmare (PS3)

+ Show (1) more replyLast reply 3788d ago
MysticStrummer3789d ago

250 million x $60 = Dayum

(I know it's not all in US dollars, but I'm not gonna try to figure all that out)

xPhearR3dx3789d ago

$15,000,000,000

That's A LOT of money. Obviously that full $60 doesn't all go to R*, but even then. That 250mill includes Collectors and Special Editions which cost more than $60.

MysticStrummer3789d ago

Yeah I didn't even think about all the special edition stuff.

armogangsta3788d ago

This probably goes back to the PS2 era too! Freaking San Andreas. They are rolling in the moneyz.

310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos76d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai76d ago (Edited 76d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor75d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.

60°

Video Game Leaks Suck For Everyone, Gamers Included

Ahmed from eXputer writes "Video game leaks have become a major cause of concern for Triple-A studios, as they're becoming increasingly malicious and dangerous."