90°

Weekend Gaming Hardware Sales: $320 4770K, $250 FX-9370, ROG Board, SSD

GamersNexus: "This weekend's hardware sales round-up focuses on CPU and motherboard sales, with Intel's mainstream flagship i7-4770K on sale alongside AMD's 220W FX-9370; motherboards were also located on sale, ensuring you'll be able to put these powerful CPUs to use immediately."

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gamersnexus.net
ABizzel13889d ago

Average deals.

Microcenter had the i7-4770k for $250 + $30 off any motherboard about a month ago. Now that's a deal.

Software_Lover3889d ago

Agreed. Add to the fact that I'm not upgrading my pc until DDR4 and the new motherboards come out. I can play everything just fine right now.

johny53889d ago

I got away with a 4930k for $450.00 with free shipping from "Hot Electronic deals.com" some third party website that shipped it from best buy!

If anyone thinks they can find it cheaper let me know because as far as I know I got away with the best deal on a i7 Extreme processor.

Only problem is I had to wait a whole week for it to ship then three days to receive it!

60°

AMD Adrenalin 24.8.1 drivers add support for Black Myth: Wukong and multiple other AAA games

AMD has rolled out Adrenalin 24.8.1 drivers, which include support for Black Myth: Wukong, HYPR-Tune support, and much more.

Admin note: Attempted to point to AMD directly, but it crashes N4G for some reason. An exception to the rule at this moment.

70°

AMD Gaming segment revenue fell 59% from Q2 2023 on weakness in semi-custom chips

Earlier today, Microsoft announced as part of its Q4 2024 earnings results that Xbox hardware sales fell 42 percent year-over-year.

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shacknews.com
TheCaptainKuchiki56d ago

Xbox sales tanking so hard that even the PS5 can't make up for it for AMD lmao

Einhander197256d ago

It's unfortunate AMD partnered with Microsoft which seems to prevent them from discussing anything related to PlayStation so much that PlayStation doesn't even seem to be able to be listed as having FSR support on AMD's website. Which is of course backwards since PlayStation keeps having the first implementations of FSR in games and FSR consistently performs better on PlayStation. And PlayStations checkerboard solution on PS4 Pro was almost certainly a major influence in the creation of FSR in the first place.

Microsoft is tanking their semi-custom chip division while PlayStation is propping it up. But AMD can't even promote PlayStation or it's hardware accomplishments to help themselves.

Hopefully they don't make the same mistake next generation.

160°

Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

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tomshardware.com
Einhander197265d ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo65d ago (Edited 65d ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander197265d ago (Edited 65d ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty64d ago (Edited 64d ago )

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo64d ago (Edited 64d ago )

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander197264d ago (Edited 64d ago )

@sagapo

The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

sagapo64d ago

@Einhander; assuming you are right, answer my question: will the pro do 60fps in quality (RT) modes? Because if not, why bother imo.

+ Show (2) more repliesLast reply 64d ago
FinalFantasyFanatic65d ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny108065d ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty64d ago (Edited 64d ago )

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.

Whitey2k65d ago

There's gonna be quite a difference between ps5 and ps5 pro compared to ps4 and ps4 pro

fr0sty64d ago (Edited 64d ago )

agreed, PS4 Pro was only geared at pushing more pixels per frame (and HDR), not making those pixels look better in the process. PS4 Pro didn't offer much as far as increasing the actual quality of the rendering went.

Whitey2k64d ago (Edited 64d ago )

Expecially when ps5 is around 10tflops and ps5 pro rumored to be 30tflops compared to ps4 at 1.84tflops and ps4 pro at 4.2tflops u could pretty much call it a ps6 near enough. Then ps5 pro could be using rdna 3 or say rdna 3.5 because it's rumoured to be using that newly assets of rdna 4 which benefit greatly on resolution and Raytracing even effect etc etc. What would be nice for sony greatly benefit is amd solution of the X3D in its Cpu on cpu bound games

dveio65d ago (Edited 65d ago )

As always:

I can't wait for the specs of the new consoles.

Wether it's NSW2, Xbox Next or PS6.

If Cerny stays the lead architect of the PS6's hardware (which is very likely I guess?), I am VERY excited for Sony's approach.

They've always done something unique noone else did.

And I expect the same for the PS6.

Edit: man, crazy. PS6 (six!) is already near! Time flies.

neutralgamer199264d ago

Ceeny won't be going anywhere I don't think. He and his team have produced back to back amazing consoles

What I want to know is what the price for pro will be since it's much more powerful compared to regular PS5

smashman9864d ago

This might be his last run tho, I hope he has looked into training a protege