And so 2013 draws to a close. And what a year it’s been in the world of videogames. Of course, you couldn’t move for top drawer titles, no matter where your specific tastes lay. But beyond that, we also welcomed PS4 into the world, ushering in a thrilling new era of play.
As perhaps you can imagine, it’s been an incredibly busy year here at PlayStation. Duly, just before everyone signed off for a few days of well-earned festive respite, I spoke to a number of key figures from SCEE, Sony Worldwide Studios and our partners in the indie world, to find out what their highlights of the past 12 months were, and what they have planned for 2014.
Read on below, and please do chime in with your own picks in the comments below. And whatever your plans for New Year’s Eve are, have a great night and a prosperous 2014. Normal service will resume here on PlayStation Blog starting January 6th. See you all then!
Nathan Grayson writes: "Depending on where you’re standing, the video game industry is in a state of caterpillar-like transformation into something new or a full-on crisis. Funding is scarce. Companies are rife with mismanagement. If a big game flops, execs often ensure that it takes entire studios with it. But perhaps, some observers have suggested, this is merely a course correction. Last year was a goldmine of breakout indie hits like Balatro, Manor Lords, Palworld, Animal Well, and 1000xResist; maybe it’s time for the meek to inherit the industry. Problem is, indies need money, too – a lot more than you might think. On the latest episode of You Are Error, we discuss that not-so-little stumbling block and how one of gaming’s foundational myths, the solo indie dev, helped get us here."
Paul Rustchynsky, who was additionally lead designer on several MotorStorm titles at Sony‘s Evolution Studios, is currently working on an unannounced project as part of Avalanche Studios’ new Liverpool development team, which was formed last summer.
We're working on another new IP that's yet to be announced. There are more projects being worked on at Avalanche than most people would expect!
— Paul Rustchynsky (@Rushy33) January 1, 2022
Nice. I really like Avalanche's Apex system, it can make some pretty stunning environments. Hopefully it'll translate well into a racing game! (assuming that's what he's working on)
Motorstorm 2 deserves a remaster.
The balanced monster trucks vs dirt bikes.
"To set some expectations, I'm not working on a racing game.
So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot.
This is something very different to anything I've worked on before"
So it will not be a racing game. That's a shame. :(
Damn, i hoped a DC or Motorstorm sequel... :( let's see what they can pull out from the hat.
The wave of departures affecting Sony Japan Studio is continuing, and today Gavin Moore announced that he has left the team on Twitter.
It's a shame what Sony is doing with Japan studios. Jim Ryan only thinks in short term money.
Certainly no reason for such a talented guy to hang around a dead studio. Great job, Sony.
Hopefully he will start up a new game studio, because the world needs more talented Japanese game studios.
Puppeteer was awesome and very creative, hope there will be more games like that.
Jim Ryan is going to slowly but surely destroy everything PlayStation has established so far.