350°

‘Demon’s Souls’ devs considered, and ultimately left out, an easy mode. Here’s why.

Bluepoint added a number of features to allow more people to play 'Demon's Souls' but they also considered FromSoftware's intent with the game.

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washingtonpost.com
ziggurcat1675d ago

Easy mode would have totally ruined the spirit of the game.

RgR1675d ago (Edited 1675d ago )

Good job!
So much for an entire articles worth of reading.

Funny how the first comment correctly states why without much effort whereas the washingtonpost needs a whole article.

Nuvem1674d ago (Edited 1674d ago )

Nothing new in journalism, unfortunately.

Tacoboto1674d ago

Did you bother read the article?

It's a well-nuanced piece that talks about the other changes and accessibility enhancements the remake brings, using the difficulty (that Souls games are known for, hence the headline) to segue around the different topics they touch on.

Audio options, Tempest, haptics, the 180+ tutorial videos, and the fairness in the challenge a game like this has.

GottaBjimmyb1675d ago

I mean, I could care less if they have an easy mode, but that really doesn't make sense, you could just not play easy mode and nothing would be ruined. That said, the devs choosing to not offer it makes perfect sense as the struggle and fight to get better is part of the game, just don't agree that it changes the game in any way to have an easy mode.

lucian2291675d ago

So making the game easy..... Doesn't change that game........

dhammalama1675d ago

“the struggle and fight to get better is part of the game“
And then
“ just don't agree that it changes the game in any way to have an easy mode”

....what?

RabbitFly1674d ago

It depends a lot on the game. The issue with the Soulsborne games is that the aspects most People find difficult are so ingrained in the games that it is literally part of the lore and world building of these games. I. E. The death mechanic.

To me it would be almost the same as asking someone to make a spider-man game without spider-man. You can do it but it doesn't make sense unless you are trying to craft a different experience.

I am not even that big of a fan of the difficulty in the soulsborne games and would like more developers to come up with more accessible ways to implement similar design pillars.

Its not for everyone and that is fine. I wont play genres I don't expect to like and then complain that the games are not accessible enough because it can't be tailored to my tastes.

JasonBloodbourne1674d ago

It’s couldn’t care less.

GottaBjimmyb1674d ago (Edited 1674d ago )

"So making the game easy..... Doesn't change that game........"

No, it doesn't, you can just not play on easy......... the Sony fanboys on this site truly are stupid. If there is an easy mode and you don't select it, what has changed for you? Like I said, if that is their vision if the game, fine, just don't give a BS response that it would change the game, because it is an additional difficulty, not a removal of the current difficulty. IDK why that is so hard to fathom............

@jason great, so you knew what I meant then right?

uth111674d ago

If there is an easy mode, people like me would choose it thinking we aren't good enough for the legendary hard mode.

The games would then be cakewalk, like most other hand-holding games these days and wouldn't feel that special and would probably be beaten in just a few hours.

What people don't understand is the challenge is central to the game. They would not be Souls games without it..

And then there's the intense rush you feel when you finally beat that "impossible" boss.

+ Show (3) more repliesLast reply 1674d ago
Rocketisleague1674d ago (Edited 1674d ago )

They're not that hard even. Younger gamers are just spoiled with casual rpgs like skyrim. Where accessibility has ruined substance

I'd argue witcher 3 is a different and kinda more boring game on lower difficulties. You miss out on the planning and real fun of the gameplay, strategy and seeing your prep paying off. When I hear people say they didn't like it and mention combat is boring I role my eyes..compared to what?

CrimsonWing691675d ago

Good. That’s not how this game is supposed to be played.

fitofficial1675d ago

Eh, might as well put it in. I'm always for more options. Not like you have to play it with easy mode on if you don't want.

Loving it regardless though. Demon's is my favorite Souls.

fitofficial1673d ago

Why? The easy option in the opening menu that you'll never use but might sell more copies of the game is that offensive to your sensitivities?

Activemessiah1673d ago

"It's not about the money... it's about sending a message."

Bender65021675d ago

Makes sense for this game I think. I have never played this game, because I know it's too hard for me and not a genre I'm into. But everything I've ever read points to the difficulty level being at the heart of the game. Usually I'm all for lots of options, but maybe not for this particular title.

1675d ago Replies(1)
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70°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr2d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo1d 18h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac1d 17h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo1d 8h ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT1d 4h ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr1d 3h ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas22h ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii21h ago

It doesn't have analogue tho, sooo....

Tacoboto21h ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 21h ago
Vits1d 18h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Chard1d 17h ago

Name a better controller

Vits1d 13h ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba761d 15h ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage1d 7h ago (Edited 1d 7h ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos1d 2h ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS1d 13h ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy013d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK2d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.