CCC Says: "Nothing lasts and, given the transitory nature of the world, it shouldn't come as a surprise. This is especially true in the world of gamers. Attention shifts, systems are replaced, developers go out of business, memory cards die. Yet, such an assertion is never truer than when looking at game betas. Thanks to Steam's acceptance of Early Access titles, more people are getting a chance to sample the early builds of what will one day be promising titles, taking part in a formative experience.
It's a growing experience, to be sure. It provides a better understanding of game development, a greater appreciation for the people making the games, and a chance to make a difference in a game you love. Unfortunately, it also means save wipes."
The latest episode of Dev Diary is a chat with Adam Riches from Chucklefish studios about his work on Wargroove, Starbound and more.
Terraria was a smash hit selling ten million units and still growing, and not only showing that Re-Logic was a force to be reckoned with but it also showed that Minecraft did not have to be the only building game. Rather than going for a straight clone of Minecraft, Terraria moved to a 2D adventure game, that had a wealth of combat, and bosses as well as a more meaningful progression than Minecraft. Overall, Terraria was an impressive game.
The Cozy Co-op is a podcast where a games journalist and a creative writer talk about video games! Join us every Friday morning for the latest episodes. This time, Branden and Justine talk about Chucklefish Games, and their space faring sandbox game, Starbound.