Tearaway restores the nostalgic magic of such classic gameplay designs like they never went out of style and packs charm and ingenuity into a unforgettable six-hour main story.
It manages to retain basic platforming elements from its preceding series, LittleBigPlanet while introducing its own unique take on creation and customisation with its colourful papercraft theme, unique humour and pure unadulterated fun that only Media Molecule can ever pull off.
The PS Vita has finally found its must-own game for everyone.
TSA writes: "If there's one thing we know and love Media Molecule for, it's pushing creativity and experimentation within its game design."
Alex Evans Media Molecule co-founder is taking a break from game development. According to the developer, Dreams is in great hands with a mind-blowing future ahead.
Media Molecule are currently among Sony's top developers, even if they aren't taking in top cash. Those who don't own Dreams are really missing out, especially owners of PlayStation VR.
Shameless Plug: Play my VR game in dreams, "We Bowling in VR!" or my other non-VR game, "Missile Commander"!
Why? It took them more then an entire generation just to get one game out.
VGChartz's Adam Cartwright: "Thanks to the timing of the Vita’s release and its relative power compared to the home consoles at the time (PS3 & Xbox 360), it saw the benefit of a number of these late ports which have remained the ‘definitive’ versions to this day. It’s these games that I’m aiming to look at in this article – titles that are best on Vita by virtue of extra bells and whistles, tweaked controls, and content, or in some cases just a general feeling that Sony’s portable hardware is the most enjoyable way to play."