Halo 4 Principal Engine Architect and coder extraordinaire Corrinne Yu changed camps yesterday, after being hired by Naughty Dog to work on PS4 games.
Yu did great things on the Halo team, creating new lighting techniques, and inventing new dynamic radiosity algorithms. She now took to Twitter to express her excitement about what she’ll be able to do on PS4 as a “Pedal to the metal” coder.
Corrinne Yu, Graphics Code and Animator currently working on Uncharted 4: A Thief's End, and talked about graphics difference between TLOU: Remastered vs Uncharted 4, whether or not future PS4 games will look better with respect to graphics/visuals than UC4, The Order: 1886 and Uncharted 4 Drake's character model polygon count comparison with Ryse: Son of Rome and Others.
"I further quizzed Yu on Drake's Character model comparison to that of Infamous: Second Son "120K Polygons", Ryse: Son of Rome "85K Polygons" and The Order: 1886 "100K Polygons", and Yu admitted that she supports super high polygon count on character model but other factors such as "skin and muscles and shaders" are also important."
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Is talking over Twitter what passes for journalism now? Hell, I was a journalist and didn't even know it.
Naughty Dog's graphics coder Corrinne Yu is considered one of the most prominent experts in the industry in tweaking graphics engines for performance and glitz, even due to her previous work as Principal Engine Programmer in Microsoft's Halo team.
It's getting a little tiresome hearing about 60 FPS like it's some brand new revelation in the games industry...
stop hyping this bi*** she is getting all the credits for last of us and everybody knows that the work was from the ice-team and other developers at naugthy dog ...its really a shame that she got the credit for things she didn't contribute at all and all the hype about uncharted 4 engine it was written by somebody else she is only overseeing the project nothing more and thats why many guys leaves naughty dogs because this women is geting all the credits even for games she wasn't a part of it
so why don't inspire to Carmack About the Story Driven games?
"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
if you downvote me it wouldn't change the fact that you don't like Videogames and everything you care is Graphic and Story Deal With it
you're not a gamer i'm sorry you're just another dumbed down casual gamer
I wish every game would aim for 60fps even if it would come at a cost of graphics... Good that ND has taken this approach, TLOU multiplayer is fantastic at 60fps.
If you're playing The Last of Us Remastered you possibly noticed that the game suffers from pop-in issues in certain areas. Basically when you walk close to some elements of the environment they just "pop" into view. Other items "fade" into view and more flicker between being visible and invisible. All those glitches, while minor, can be a little disturbing. Naughty Dog programmer Corrinne Yu, which is well known for being an industry-wide expert in graphics engineering, gave an in-depth explanation also explaining how she learned more about the PS4 GPU and promising to do better, also inspired by all the pictures sent by fans.
The only one I noticed during my play through was the palette appearing / disappearing in the water. It's such a shame because this sort of thing is literally the only thing about the ps4 remaster that doesn't stack up to the ps3 version - while everything else is better.
At least it's getting acknowledged. There's a lot of issues with the remastered version.
There's this pop-up issue, the occasional completely missing texture that just shimmers white. The lighting which occasionally decides it's going to change randomly (effect filter pop-in).
Then there's all the issues in multiplayer regarding stats, mic not working, the wrong team winning when the round ends & it clears all your kills(really annoying when your doing survivor missions & you've achieved your checklist).
Luckily the multiplayer issues at least on the server side are getting fixed quickly. I'll be happier when the mic issue is completely sorted though!
None of these issues were in the PS3 version which is another reason I have a gripe with the remaster pricing.
I noticed this too, absolute disgrace to be honest. I understand its still and excellent game and I pre-ordered it of PSN here in UK (1am unlock come on!) but I was disappointed by a few things in the game, I understand things like this happen but they already had this game made before this. I guess I'm just bitter because I've paid for it twice and expected no problems, I hope these get patched ASAP.
I expect disagrees for no reason, maybe some accusations that I haven't played it (check my psn profile). I'm just saying my opinion, I loved TLoU, still do, I just wish the remaster was more polished, the motion blur, frame drops and pop-ins are really distracting in single player.
The only bugs I've noticed in my playthrough have been while grabbing enemies few times, while trying to strangle they teleport like 5 meters away from me which was a bit confusing ;).
Don't remember if it happened to me before on PS3 though. But only happened two times with Remastered so far, so no big deal. Other than that been a perfect adventure once again :D . I don't let minor things to stop me from enjoying this game.
Oh she fine as hell ;P.Let's see if she can keep up with the big dogs :).
Can't wait to see what she/ND do with code to metal & GPGPU.
ND's PS4 game is going to be beast! Hell, all 1st party PS4 games will be beast!!!
So it means, PS4 itself is a coding platform. Can't wait to see what she can do.
I so excite