Confusion was caused earlier when a N4G news article said 'MGS4 Rated, total running time reveled'
"The information you have gotten comes from the BBFC, which decides a game's rating. They don't play through an entire game and decide the rating, they are given pieces of content. The whole explanation is boring, so just look at these links from the BBFC.
MGS2
http://www.bbfc.co.uk/website/Classified.nsf/0/094502FDF607FA6E80256A9B002CDEAE?OpenDocument
MGS3
http://www.bbfc.co.uk/website/Classified.nsf/0/5E732FB5959AE91D802571B200574E2B?OpenDocument
MGS4 http://www.bbfc.co.uk/website/Classified.nsf/0/CDA5D8997C8695AB8025743400326EE6?OpenDocument
Click the MGS4 link and you'll see where that site got its "scoop" about MGS4 only being 9 hours long. It has nothing to do with the actual length of the game, unless MGS2 is 8 minutes and MGS3 is only 3 hours. It also is not necessarily the cutscene length, or gameplay length. It doesn't work that way."
This confirms that the total running time doesn't mean the actual game length.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
I'm sorry but if for a second you thought MGS4 would be 9 hours long your an idiot.
Go read any of the hands-on from the guys who completed it. 10 hours a day minimum and it still took them 3 days. Plus they were taking the most direct route to the end, missing side missions etc.
Personally, I believe around 40-50 hours, and thats forgetting the masses of extra hidden content that you know will be there.
But a lot of people were confused. was it actual game length?
or cutscenes?
This is just comfirming that the 'running time' means nothing
yeah, I expect about 20+ and dont forget about the multiple difficulty modes!, they always add replay value.
sorry bout the way i wrote the story. my first one..... how do you add URL tags in the discription thing
if u really thought that run time meant the games length then gta IV would have been 8 hrs long and we all know that that isnt true
I knew it wouldn't be that short now those stupid 360 fanboy can STFU, if the game was going to be short then it would be around 15 hours and I know it's going to be a lot more then that seeing the fact that this is the last one.
Then again, fanboys know nothing of this subject. More along the lines of pure jealousy when it comes to MGS 4. I'm a HUGE MGS fan and I can see why people would want this game on their console. I'm just glad I own both consoles so I can enjoy both heavy hitters this year (MGS 4 on PS3 and Gears of War 2 on 360).
Screw 2007; 2008 is THE year to be a gamer...