180°

Call of Duty dev: “games are becoming harder to make and more expensive to make”

Infinity Ward’s Mark Rubin, currently working on the upcoming megablockbuster Call of Duty: Ghosts, is disturbed by what he perceives as the high cost of entry into the AAA gaming space.

Majin-vegeta3903d ago

Ahahhahwh coming from copy and paste dev??xD

Army_of_Darkness3903d ago (Edited 3903d ago )

Harder to make?! but every other developer is saying how easy it is to develop games on next gen consoles?!
And much more expensive? ? So this is why we have a lot more indie games coming out on the ps4 right?? Yeah makes perfect sense.. ..
We certainly believe you Activision. .. ..
Your dog in cod ghost clearly shows your expensive and difficult development cost;-)

Xsilver3903d ago

15 million just to create that dog smh.

Hydrolex3903d ago

lol exactly ! If Rockstar said that, then I would have read the article, I didn't even open it

karl3903d ago

he beat every one of us ot it..

i think at this point every gamer out there knows about call of duty and how cheap they are when making the game... this ppl

+ Show (1) more replyLast reply 3903d ago
xActionBasturdx3903d ago

Lmao i literally just said that in my head before i even clicked the link lol

3-4-53903d ago

If they are saying that their minimal work is hard/difficult, they are just admitting they aren't that great at their job.

Just because it's harder for them doesn't mean it is for others.

Look at what other dev's do with the little money they have and you give a huge budget to a dev and they just make new maps.

joab7773903d ago

Imagine being a company not named rockstar or infinity ward...and almost guaranteed a billion dollars for every $200 million dollars spent. U might hav to spend $300 million now.

+ Show (1) more replyLast reply 3903d ago
abusador3903d ago

Has to be coming from the company who makes the most profit and rapes in dlc, Smh. &uck you &itches.

cunnilumpkin3903d ago (Edited 3903d ago )

Call of Duty dev: “games are becoming harder to make and more expensive to make for everyone else but us, we just keep using the same engine and assets from 12 years ago, in fact, with all the child labor we have working around the clock to write our ridiculous story lines, and code our 12 year old software, we actually spend less money on every call of duty game we create, ghosts is going to be our cheapest yet and will have a total production cost of around $400...

...yes, four hundred dollars

then we will spend 200 million on advertising, we find this to be the best possible way to make games"

1. its a simple blueprint, use the same engine for at least 20 years, lie and say it is a new engine everytime, people are dumb, they will believe you

2. use child labor, they are small and you can fit 5 at a desk and have them code and write story lines around the clock

3. spend 99.99% of your budget on advertising, people believe everything they see on tv

4. DLC DLC DLC

that's it, that's how you make it in the video game industry

xKugo3903d ago (Edited 3903d ago )

^ This is so true, it almost hurts. People are literally so incapable of making a decision for themselves without allowing someone to make it for them, they listen to everything they are told on TV. Make a catchy commercial that's funny, set it to run over and over and over and over on the most popular networks and people will buy it because they'll anything if they see it enough.

OMG, Mom the new Call of Duty is coming out. I want it!! I want it!!!

HammadTheBeast3903d ago

I think it's usually "what are all my friends playing". This year GTAV is taking the turn, so CoD will probably have slightly lower sales.

F4sterTh4nFTL3903d ago

Why so many disagrees, I found it funny and kind of true.

N4GDgAPc3903d ago (Edited 3903d ago )

Because he is wrong. From what I'm reading here seems like no one here knows what it takes to make a video game.

Just because there using the same engine on multiple games doesn't mean it doesn't take time. To finish a game every 2 years as big as this AAA title they have over 200 people or more working on this.

You think they can just cut and paste and be done but its not that easy. Even though they use the same engine its never the same. Its highly more optimized. They had to change the engine to carry over to next gen. Add new mechanics to the engine that they added to the game and etc.

I bet this game still cost between $40 to $60 million to make. Maybe more. And add about another $20 to $40 million for advertisement. Since they like advertise the crap out of the game. But surprisingly I haven't seen as much advertisement like before. I wonder if there doing less because the game really doesn't need it as much anymore. All the call of duty players already know its coming out without advertisement.

NarooN3903d ago

As if Activision has to worry about money with how much they make off CoD every year...Get real. "Disturbed" my ass, lol.

Hufandpuf3903d ago

It's hard to take the gaming medium seriously. Whenever someone comments on something, they just get slapped in the face and what the person actually means is just disregarded. Can we just grow up, through out the childish grudges and listen for once instead of pointing fingers and calling names?

Hicken3903d ago

Even taking into consideration what he actually said, it's somewhat ironic given how accessible game making has become. All three big players in the console industry are making their systems more available than ever, and the PC and mobile markets provide plenty of opportunity to prove skills. If you've got the talent and/or the vision, publishers will take a gamble on you.

Prove that gamble was worth it, you'll have your AAA shot.

It might seem harder, but at the same time, you can be more successful more BELOW AAA than ever before, as well. Which would- or could- allow you to fund your own AAA venture.

I really don't know what a cod dev could really know about the situation I'm the first place, though.

admiralvic3903d ago (Edited 3903d ago )

While I agree some of these comments are immature and unneeded (especially Cun's), it isn't like everything said here is on the money either.

Like the dev claims games are becoming harder to make, yet next gen consoles (or at least the PS4 and I believe Xbox One) were made with developers in mind. I also recall someone saying that making the PS4 / XB1 closer to the PC results in lower development time and lower costs in the end. So if all of this is true, then games are not becoming harder to make, nor are they costing more money.

Like here's an article about 2k saying it will be cheaper http://www.digitaltrends.co... .

The other remark mentions smaller studios trying to hit the AAA mark, which is harder to do. However, I wouldn't say every small studio is trying to do that and many of them are content simply making games that they like for the people that enjoy them. This is certainly the case with NISA published titles, a lot of indie devs, The Behemoth, Aksys, Platinum Games, Atlus, Gung Ho, Suda 51 and those are just off the top of my head.

Finally we have the quote about realistic graphics, which isn't exactly true either. Maybe in terms of the huge budget games like God of War, but there are plenty of people that would defend Vanillaware as having amazing visuals, though they're far from being realistic. Same with a lot of games, like Okami, Windwaker, Rayman Legends and plenty of other stylized games.

So ultimately this developer is saying games are harder to make, but other developers are saying they're going to become easier next gen to make. That game costs are going to rise, though other people in the industry say they're going to drop. That small time developers want to make a successful AAA title, though I would say more small time developers try to be unique / do their own thing, than trying to cash in / make a game that will sell millions of copies. And finally people want better and more realistic looking games, though plenty of stylized games are praised in terms of art and other games like Hotline MIami do fine without any sense of the term "HD".

Show all comments (41)
70°

XDefiant dev promises fix to frustrating hit reg issues, though players remain skeptical

Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.

just_looken3d ago (Edited 3d ago )

Ha man what is this the 8th time they are working on this issue?

SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.

https://www.youtube.com/wat...

Notellin3d ago

It's astounding how much money they blow and this is the results. Gaming development is out of control.

just_looken2d ago

Right even when ubisoft cancelled division heartland as a beta player that game was a far better state then they push with this trash of a game that is still in a beta state after 3 years of delay's.

we are so starved of any decent fps/3rd person shooters out there it seems we will take anything even though some ps2 fps games were more fun then this game in my old opinion.

FPS_D3TH3d ago

Skeptical because it was an issue with ALL the betas and still hasn’t been fixed

just_looken2d ago

Its like they are using division one servers but they caught fire then were put together with barry/carols help from the janitors wing or some shit. Three years they still can not make it so the gun goes boom the guy gets hit then damage is applied.

180°

An Update on the Release of XDefiant from Mark Rubin

An update on the release of XDefiant from Mark Rubin!

GoodGuy09260d ago

Been real hungry for a more simple multiplayer fps for a long time. I really dislike all the hero shooters we keep getting. I'll definitely give this a shot and if it ends up crap then it ends up crap.

OMGitzThatGuy260d ago

How broken is the game when Sony and MS failed certification? And they still think it may fail and planning on a day 1 patch, somebody was slacking.

Nitrowolf2260d ago (Edited 260d ago )

He literally came out to clarify that this is very standard of a process for a game to be denied the first cert. They're just giving a update to the people waiting and explaining what's going on

Dazelya260d ago

They were too late to do this. Also, the beta versions of the game were absolutely a disaster, if they are like this at launch, they will destroy themselves without the need for CoD anyway. Besides, it is an extremely negative thing that the game was rejected by Sony or MS or both during quality control, and that is why they waited so long to announce it. Moreover, there is still a chance of being rejected again.

What I wonder is, at what point did people love Mark so much? Many years ago, when Mark was working in CoD teams, people were swearing at him. Now, it really surprises me that Mark has his defenders. People either forget things very easily, or younger generations are not very aware of Mark's past...

boing1260d ago

Well, yeah but not really. The problem is you set certification for a specific date, and then you have to deliver something mostly working to get a cert. However, often times first cert is set too soon, because you start doing it before the game is actually ready, so the process is mostly used to see how much effort it would still require to deliver something passable on second cert, because you get a nice report after the first one. It's absolutely possible to deliver on first cert. You do not deliver if you're way behind with development.

PapaBop259d ago

Very standard? I can't think of a time where I've read a story of a major publisher failing the certification process and having to delay the game as a result.

PunksOnN4G260d ago

TBH the last beta the shooting and aiming was bad on console it was really bad

Killa78260d ago

The game has pretty bad issues in the open beta. It's a shame because a f2p proper fps is needed at the moment.

Muigi260d ago

This is why people still buy Cod

Show all comments (11)
100°

XDefiant promises maps “you wouldn’t expect” from its FPS rivals

Ubisoft dev Mark Rubin tells us how Call of Duty rival XDefiant will defy player expectations with its maps and thrilling multiplayer gameplay.

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theloadout.com
Inverno292d ago

Most expect it to be shut down a year after release. Defy that.

Leeroyw292d ago (Edited 292d ago )

🙄🤣🤣. Shots fired.