Call of Duty: Ghosts has plenty riding on it, though you would struggle to tell that from the relaxed demeanour of executive producer Mark Rubin. Developer Infinity Ward faces two very different challenges: maintaining the franchise’s success in the face of stern competition from the likes of EA’s Battlefield 4, and overcoming the trials of cross-generational development.
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
An update on the release of XDefiant from Mark Rubin!
Been real hungry for a more simple multiplayer fps for a long time. I really dislike all the hero shooters we keep getting. I'll definitely give this a shot and if it ends up crap then it ends up crap.
How broken is the game when Sony and MS failed certification? And they still think it may fail and planning on a day 1 patch, somebody was slacking.
The game has pretty bad issues in the open beta. It's a shame because a f2p proper fps is needed at the moment.
Ubisoft dev Mark Rubin tells us how Call of Duty rival XDefiant will defy player expectations with its maps and thrilling multiplayer gameplay.
This mark Rubin should give himself a massive palm to the face!.
i thought this was interesting "In [the] previous generation we had pretty much parity across all platforms – PC, 360, PS3, all had the same art assets and everything. With the introduction of next-gen [hardware], we thought: let’s change pipeline the around, and make the best assets we can for each platform. That being said, the current-gen [consoles] didn’t just get a worse version, they got the best version for them. So we’d start with a character asset so high resolution and detailed that it wouldn’t work on any platform and use that as a base to make the best character for each platform" basically he says they made the game as good as they could on each platform, so if that doesnt tell you there is a power gap i dont know what does.
Mark Rubin your just scared to actually try better things with COD so you just copy and paste the same game every year