DSOGaming writes: "YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces."
Frogwares has just released The Sinking City Remastered, which greatly improves the original game's visuals with Unreal Engine 5.
I've been thinking about replaying this one. Love that it's free for owners of the original release.
I bought this recently but haven't gotten around to it yet. So glad they offered the upgrade free. I'd have been annoyed otherwise ha
MHHQ: Capcom insists on making Rathalos, the King of the Skies, a Monster Hunter mascot, but at this point, I believe he should step down.
He's been in most, if not all the games and is iconic to the series. I guess he can be considered the unofficial mascot but every game has its own unique monster as the poster boy.
MHHQ: A one of a kind action game that blends deliberate combat and comfy soundtrack, Monster Hunter is a series I never knew I wanted.
Because you had fun. I started Monster Hunter with my son on PSP 17 years ago. We put a ton of hours into the games since then. Never did I look back at any game I’ve sunk a lot of hours into and think, I might regret having all that fun.
Wore implementation I've ever seen,.. guess it just does not work all that great on every engine
Too bad it doesn't make Mankind Divided a better game.
Reshade is not raytracing, its a screen space post processing effect. Thats like calling SSAO "global illumination"