Ray Tracing in Monster Hunter World, Deus Ex Mankind Divided, Watch_Dogs 2, COD: Ghosts & more

DSOGaming writes: "YouTube’s members Benchmark PC Tech, Jose cangrejo, WillTalksTech, Zetman and MissinInAction have published some videos, showing Monster Hunter World, Black Mesa Xen, Watch_Dogs 2, Call of Duty Ghosts, Need For Speed Hot Pursuit, The Sinking City, Remember Me, Deus Ex Mankind Divided and Dishonored 2 with the ray tracing/path tracing effects that Pascal Gilcher’s Reshade mod introduces."

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Pyroxfaglover1315d ago

Wore implementation I've ever seen,.. guess it just does not work all that great on every engine

MarkyMark891315d ago (Edited 1315d ago )

Agree, but this gives me hope that one day Ray Tracing can be a software based feature and not require some type of proprietary hardware to achieve. Software will always outpace Hardware so it could happen, but I feel like its going to take a lot more time to achieve the same level that RTX has already shown glimpses of so far. Really just waiting for Cyberpunk to see if RTX is actually something viable. I think if anybody can truly showcase RTX Features it would be Projekt Red.

zeal0us1315d ago

Too bad it doesn't make Mankind Divided a better game.

starchild1315d ago

It doesn't need to, the game was already fantastic, imo.

zeal0us1315d ago

Human Revolution was a better game and not to mention longer.

isarai1315d ago

Reshade is not raytracing, its a screen space post processing effect. Thats like calling SSAO "global illumination"