HUGG Writes: Killer Is Dead feels like a missed opportunity. The art style is beautiful, a mix between an Anime film and the cell shaded gorgeousness of Borderlands 2, and the basic game play is solid and executed perfectly and the soundtrack is varied and perfectly balanced for each levels theme – but the convoluted story, that repeatedly threatens to explain itself before throwing even more confusing symbolism at you, and the childishness of the Gigolo missions ruin what could have been a masterpiece. There is still a lot to enjoy during the game, like battling a Yakuza boss who is riding a tiger while you ride on the back of a motorbike, but these moments of absolute excitement and retina-detaching visuals are overshadowed by the games numerous flaws.
Killer is Dead arrived a decade ago, and despite not receiving a sequel stands-up as a unique work from SUDA 51.
Goichi Suda (Aka Suda 51) is a peerless developer, renowned for the making of some of the most unique games. Here are the best ones to date.
Peerless?
I’ve always heard his games have repetitive portions. I appreciate unique and creative games, but repetition dilutes even the greatest games (ie Arkham Asylum).
Shadows of the damned was pretty wild. That and lollipop chainsaw are the only ones ive played but I’d give it to SoTD.
During a panel at Momocon, Grasshopper Manufacture founder Goichi "Suda51" Suda talked about possible Switch ports of his games.
He should. Although I'd like to see something new from him. Or how about Shadows of the Damned 2?