One of the new zombie features that have been added in “Dead Rising 3” is increased awareness. If one of them managed to spot you, he or she will scream in order to attract the others to gather to the spot.
The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?
Over the last week, Jake has been going back to the Dead Rising 2 Off The Record remaster and has been an absolute blast. When he was 15 he first got his Xbox 360 and Dead Rising with it, it was unlike any other experience. It made him wonder though, what happened to the Dead Rising series.
Interesting timing. This retrospective was released just a few days ago: https://youtu.be/Et-cKSrWuc...
They took away the depth and charm of the game that made it fun and interesting, and made it into a generic zombie killing game.
This was the series the got me to buy an Xbox 360. The first one was so good. It still had horror elements. As it went on it became kind of a parody. Never forget getting Zombie Genecider achievement and then restarting the game to get the Mega Buster. That thing was monstrous against enemies.
VGChartz's Patrick Day-Childs: "2020 is upon us! The past decade has had some downs, like the influx of monetisation within full games, Blizzard's community backlash and EA winning the worst company in America award twice, but also some ups, like the leaps in understanding gaming from more mainstream companies to wholesome news like gamers helping preserve a controller signed by someone’s deceased mum.
The decade has also been the highlight of some… bizarre news, and I decided collect together some of the more obscure and quirky stories to make you giggle or question what the hell happened this decade."
But will there be color?
Forget the color, I'm more interested in how you ventriloquist the zombies into thinking you're somewhere else using kinect 2.0.
"the enemies are able to operate more as a group instead of a single individual. Players can take advantage of this by setting off a loud noise (like screaming something using the Kinect accessory, for example) in a different direction in order to cause a distraction."
How do you scream in another direction without
A: Alerting the original pack of zombies to your exact location.
And
B: Alerting new zombies in the direction you "screamed something"
The only I can think of in which this works is the ever watchful eye of Sauron... Err Kinect detecting which way you're facing. Still it should not work that way either.
In every face to face conversation you've ever had you don't turn your back to listen to the other person, you immediately zero in on the source.
Don't get me wrong, I think its cool having the NPC's more interactive with the microphone.
Imagine an Elder Scrolls game (or any game really) where you can talk to the NPC's instead of picking from a list, or give them instructions without going through the menu.
Stuck in a room because Lydia has some obsession with standing in doorways?
"Lydia, get out of the doorway"
"yes, my Thane"
Don't want the morbid tedium of searching dead bodies?
"Lydia, search the corpse"
"yes, my Thane"
Kill an NPC you weren't meant to?
"Lydia, gather the Dragonballs"
"mod not installed, my Thane"