Well, 20 of them. A total of 1,000 gamerpoints are on offer, broken evenly amongst 50 achievements. However, 30 of them are secret and you'll have to play the game to find them out.
Viva Piñata could well make a come back after Microsoft moved to renew the trademark, along with Blast Corps.
Rather see Banjo-Threeie
Hell a remake-revamp of Grabbed by the Ghoulies, great concepts, not executed the best but having everything around you as a weapon was great, with new tech they could get more creative
This game rocked. It was so relaxing making a little garden and getting pinatas to... Dance with each other.
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
Kaan writes: "Rare is easily the most historic Xbox Game Studio. Founded in 1985, Rare may have begun life churning out middling titles for Nintendo but in the '90s Rare became a juggernaut within the games industry. They released classic after classic in quick succession and the most impressive part was the variety in titles. Beat 'em ups, Kart racers, platformers, first-person shooters, third-person action games; Rare did it all. But they need to bring some of these games back. Now."
These achievements remind me of an MMORPG. Leveling, money, making your garden looking nicer... All sounds like a really great way of doing the achievement system for this type of game. Interesting that there are none listed for multiplayer, but then it is geared toward children.
Man I hate having so many secret achievments though because I dont know what Im supposed to be getting to get the achievment in some games. Then again its cool because it stops spoilers of suprises in the games