Objectification Through Polygons – The Status of Female Characters in Fighting Games

Objectification Through Polygons – The Status of Female Characters in Fighting Games

ian86|13 years ago|Industry

Ian Fisher writes: Over the years it has been clear how video games have evolved, both within a specific console generation and when a new one eventually arrives. Changes in how we play games with specific control or motion methods, advancements in technology, and now even the way that games are delivered to us via digital distribution are some of the key things have evolved the games industry for the better. Yet for the last twenty or so years one element has somehow stayed at the same place it’s been with either no major improvements or ones which are merely incremental; the depiction of female characters within fighting games.

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