Soul Calibur IV launched worldwide 15 years ago, bringing with it the best performance of the series to date.
Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.
From VG247: "Link suits the world of Soul Calibur. The elf-like little twink fit into the roster as well as any sword-wielding fantasy hero could – facing off against the likes of the machiavellian Frenchman Raphael, the inhuman hellspawn Astaroth, or the horny gimp Voldo, the Legend of Zelda guest character fits right in. Weaponry, aesthetic, move set… all of it gels with Soul Calibur’s camp high fantasy world – even when you’re pulling massive bombs out of God-knows-where and hurling them across the stage. It just fits.
You know what doesn’t fit, though? Lightsabers. No amount of sci-fi reasoning, magic, or blaming it on wizards can make Yoda, Darth Vader, and (eurgh) Starkiller fit in the war-torn European and Silk Road settings of Soul Calibur. It just doesn’t track. Why Bandai Namco decided to shoehorn the trio of characters into the fourth Soul Calibur game, then, remains a mystery; it’s damaging to both brands, it makes no sense canonically, and – more than anything else – it’s just all a bit tacky (or should that be Taki?)"
Bandai Namco's other premier fighting game series, Soulcalibur, has been around for over 25 years, but what game is the best?
Really loved Soulcalibur on Dreamcast. Truly blew all competition away back then when it came to graphics and fluidity, and I liked the roster and arenas.
Haven’t bothered with the newest release because sadly fighting games these days have become too expensive. They’ll release a base-game, then add all the interesting characters through expensive season passes, so unless there’s a Complete Edition released (and if I’m still interested in the game by then), I’m better off just shrugging my shoulders and skipping it completely.
The direction the fighting game genre has picked for itself means it will now only appeal and sell to the hardcore fans of the genre, while the mainstream gamers will spend their money elsewhere.
I prefer SC VI to the SC III. SC II had a really fast pace for a fighting game, when new SC III bursted into the scene it felt sluggish when compared to the second one. On SC VI they brought back the quicker pace of the game, but not as much on SC II, though I think it was a good decision. I wish they would go the MK11 route with their games, but we all know that Bandai Namco is not interested, they hardly gave the devs time and money to support SC VI.
Hell no. It was the start of the downfall (SCV) of the series. Huge downstep from the giant SCIII
Switched to unreal engine. Ruined it.
Used to love this series, probably my favorite 3D fighter, perhaps together with the now also dead Dead or Alive (2-3-4), but as with so many games in the fighting genre, their short-term greed (season passes) has made me lose all interest, sadly …
the first three are much better games.
Loved Number 2 and 3( loved all the solo modes like chronicle of the sword ) so was super hyped when 4 came out but the lack of single player content was disappointing. Still love soul calibur to this day though