110°

The Benefits of Developing For PS3, Not PS4

Polygon: ''In the building buzz surrounding the launch of a new PlayStation, the PlayStation 3 is having an renaissance of sorts.

This spasm of unusual; of big; of enticing titles for what will soon be an old-gen system, is powered in part by a desire to serve the existing audience and part by the comfortable familiarity game makers have developed with the system, said SCE Japan developer Gavin Moore at a recent event in New York.''

kingmushroom4357d ago

oh its polygon.com as lame as Kotaku

FlameHawk4357d ago

Not to mention that they are a bunch of sellouts. Getting $750,000 from Microsoft and they are going to make reviews of PS3 games, really?

dedicatedtogamers4357d ago

Though Polygon has some questionable practices, this article isn't one of them. It's an interview with the developer of Puppeteer.

Of course, the title is pure click-bait.

3-4-54356d ago

High install base.

Same reason games were still being made for PS2 up until this year.

Nobody has a PS4 yet.

70+ million people have a PS3.

Not difficult to figure it out people.

Connect the dots.

solidjun54356d ago (Edited 4356d ago )

Well Brian Crecente works there. So not surprised about the lameness. And there's Dan Hsu...ultimate mega lame-0.

Anyway, dedicatedtogamers has a point. It's just an interview.

+ Show (1) more replyLast reply 4356d ago
AzureskyZ4357d ago

So since ps4 is a threat to xbone they are promoting ps3?

pyramidshead4357d ago

Any way to spin a neg on it basically, they're kinda notorious for it.

chikane4357d ago (Edited 4357d ago )

The Benefits of Developing For PS3, Not PS4

a better idea would be why not Developing for the ps2 not the ps4 i see more Benefits in that since the ps2 does have over 150m units sold..

Polygon even pikachu laughs at this site

http://giphy.com/gifs/ff0dv...

JohnS13134357d ago

Maybe they should write about how it's better to develop for the PS3 than the 360.

fenome4357d ago

I don't see how supporting your user-base is a bad thing. The PS2 still has one last game coming out for it in september. Not a game to pay attention to, but it's good to see that they still water their roots.

I'd rather it be like that than show no support for the existing community hoping they'll dish out for their new product. I still have a big backlog of games to check out,but I'm still grateful for the new generation. It's not even here yet, but for me it still seems like it's gonna be a much smoother transition than the last generation .

JohnS13134357d ago

Seems like a way for Polygon to attack the PS4. You're better off developing for the PS3 than the PS4. Yawn.

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
88d ago
darthv7288d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay87d ago

It's what most IP holders do.

jznrpg87d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

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hardcoregamer.com
gamerz121d ago

Little Big Planet, lol. No.

paddy95121d ago

LBP3 and rayman legends are the best here.

jznrpg120d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01125d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga123d ago (Edited 123d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt123d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai125d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades124d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000124d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai124d ago (Edited 124d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades123d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai123d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman123d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

124d ago Replies(1)
jznrpg124d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai124d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg122d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis124d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay123d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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