OPM: Infinity Ward’s Mark Rubin has explained Call Of Duty: Ghosts’ take on the branching paths introduced in Treyarch’s Black Ops 2. That system previously let you make defined gameplay choices at specific points. Rubin says Ghosts won’t use the same system and instead promises something ‘Easter egg-ish”.
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
An update on the release of XDefiant from Mark Rubin!
Been real hungry for a more simple multiplayer fps for a long time. I really dislike all the hero shooters we keep getting. I'll definitely give this a shot and if it ends up crap then it ends up crap.
How broken is the game when Sony and MS failed certification? And they still think it may fail and planning on a day 1 patch, somebody was slacking.
The game has pretty bad issues in the open beta. It's a shame because a f2p proper fps is needed at the moment.
Ubisoft dev Mark Rubin tells us how Call of Duty rival XDefiant will defy player expectations with its maps and thrilling multiplayer gameplay.
So, basically it has like Intel documents scattered around the levels, but basically they are linear? Just say it, don't dance around it.
Seems like BF4 might be the ticket. I'm sure this will appeal to the CoD fans that choose to move on to the X1 or PS4.
Different strokes for different folks.
Bf4 might be the ticket dude its the biggest ticket.
In spite of taking the time to comment here....Why don't I care about this game???
....Ghosts feels extremely long in the tooth.
This is not bad IMO. Actually, I prefer linear games. Non-linear gameplay in a linear story is something else. If it has different endings, even better.
MGS4, Last of Us, Heavy Rain, Bioshock...
Why is it when Treyarch introduce something great into the series IW dont improve on it. We had zombies, interactive MP maps, dive to prone, branching story missions, Strike Force missions.
The best thing IW could do would be to release a HD version of COD 4.