LAS VEGAS - With its sleek design, flashy menus, haptic feedback, and full-on 3G access, this touchscreen delight for Sprint users looks to be one of the strongest iPhone competitors to date. Read on for my hands-on impressions.
Announced Tuesday here at CTIA, the Instinct (set for release in mid-June) looks like a virtual clone of the iPhone, but it delivers many of the features missing from Apple's red-hot handset, including 3G access for speedy browsing and downloads, a replaceable battery, expandable memory, and haptic feedback for the touchscreen - that is, a slight vibration each time you tap the screen. This key feature is sorely missing on the iPhone.
I got an early, hands-on look at the Instinct a couple of weeks ago in New York, and I have to say, it's the most impressive iPhone contender I've seen yet-or at least until I try out LG's touchscreen Vu, which is also set to debut here at CTIA.
The Instinct certainly scores in the looks department, with its smooth, jet-black face (à la the iPhone) and 3-inch display, along with three keys-Back, Home, and Call-just beneath.
Measuring 4.6" by 2.2" by 0.49", the Instinct is a tad narrower but a bit thicker than the iPhone, and it's also a bit lighter, weighing in at 4.4 ounces.
The Instinct's sleek, animated touch interface looks promising, if still a bit rough-and-ready. The unit I tried was still in the testing stage, so I'll hold off on direct iPhone comparisons until I've seen a final device.
DFC Intelligence has big expectations for the Nintendo Switch 2. They estimate over 100 million units sold by the end of 2029.
dont think itll happen because of COQ. it costs as much as gaming consoles that are way better in a lot of ways and nintendo normally thrives on selling cheaper hardware than the competition. i believe that because the switch 2 and the games are so expensive and are far inferior to better versions available for the same price or cheaper on better gaming consoles that gamers would rather get a better value for their money and buy something better than the switch 2. the switch 2 can do a lot better if it isnt expensive and the games are cheaper.
Pretty ambitious... it could be done so long as they lower the price of the games and the system to something more reasonable.
For me...I beg to differ it's an important launch knowing it's not launching with any interesting exclusives except the $80 Mario Kart & I'm not into racers. Until I see some interesting Switch 2 exclusives that I think are a must play I can wait as long as possible before obtaining a Switch 2.
I’ve seen a lot of people projecting that the Switch 2 will sell over 100 million units by 2029. While I understand the optimism—especially considering the original Switch’s success—I think those numbers might be overlooking the current state of the market and how much it’s shifted.
First off, we need to stop using early sellouts or pre-order hype as a reliable indicator of long-term success. Every major console that’s launched in the last 25 years has sold out during its pre-order window. Even consoles that were ultimately considered commercial disappointments—like the Wii U—sold out at launch. The PS3, which launched at a hefty $600 back in 2007, still had people lining up. That early rush is almost always driven by the core gaming audience, not the mass market. The real test comes after that honeymoon phase, when sales depend on casual gamers and broader adoption.
And that’s where things get trickier now.
The gaming landscape has changed dramatically. Mobile gaming has completely taken over in terms of both revenue and number of players. It’s bigger than console and PC gaming combined, and it's still growing. That makes sense when you think about it: everyone already has a phone, and many have tablets too. Pair that with a Bluetooth controller and you’ve got a portable, high-quality gaming experience with almost no extra cost.
Consoles and gaming PCs, on the other hand, require a substantial investment just to get started. When money is tighter for a lot of households and the average consumer is more price-conscious, it becomes harder to justify spending $400–600+ on a single-use gaming device—especially when they already own something that plays games well enough.
I’m not saying the Switch 2 won’t be successful. Nintendo has a strong brand and a loyal fanbase. But I do think people are underestimating how much harder it is today to move that kind of hardware volume. The market’s more competitive, more fragmented, and more mobile than ever before
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Explore GSC Demo Disc #4 with a variety of new game demos to try this month. Find your next favourite title today!
Iphone killer? Iphone clone.
Apple now has the "homebrew support" needed to give their phone longevity like homebrew has for the PSP with some. Unless Samsung release an SDK I dont think it has a leg to stand on.
Someone will buy it...lol
*sigh*...The formula to beat the iPhone is to not copy it. This looks nothing more than a clone with a few more touch ups.
wow, i can understand why companies would try to mimic some of the iPhone's features, but to flat out COPY the iPhone is just sad.....
i love my iphone better so i will stick with that.