90°

Ex-CoD producer tells devs to “be more like Larian, less like Activision”

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."

Sonyslave354d ago

Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.

Sonyslave354d ago

Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.

This twitter post exposed this fool

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80°

Rematch devs confirm crossplay is “top priority” as the team plans improvements

Sloclap's Rematch is far from done with major improvements on the way for the multiplayer football game after launch.

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videogamer.com
MetroidFREAK217h ago

Any multiplayer online game that doesn't launch with crossplay is a big skip from me...

60°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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videogamesmademe.com
50°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

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pockettactics.com