60°
10.0

Remember Me Review (Invision Game Community)

If you could take those away from someone to change their personalities and actions, to suit your own wants, would you? If you could take away your own bad memories to try to make yourself stronger, would you? Remember Me is a unique game that allows the player to explore the concepts themselves by giving them control of a Memory Hunter – Nilin – and watching her actions when approached with these questions.

Read Full Story >>
invisioncommunity.co.uk
OhMyGandhi4353d ago (Edited 4353d ago )

what a fantastic review.
Having played the game, I must concur with most of what he said, but unfortunately, I do not agree with him on the game having "smooth" combat. I feel that it is the absolute weakest aspect of the game, and while I do love creating my own combos, I would have much rather had silky smooth prebuilt chains rather then punch, pause, kick, pause, punch, pause..etc... Repetition sets in when the same enemies come at you the same exact way every time, and I simply dreaded every new encounter because I became incredibly bored with it. It's amazing how spoiled I've become with most third person games having some sort of a parry system, but with every new enemy encounter, I yearned for that functionality. That's why there are so many comparisons to Arkham City with this game, because combat is extremely similar, except I didn't hammer the "a" button (playing with xbox 360 controller on PC) to jump around like a maniac, and could combat multiple threats without worry about breaking the chain.

I absolutely cracked up when I first used the sensen ability (forgot the name of it) that puts Nilin in "god mode" by lashing out insanely quick and without pause because THIS is EXACTLY how combat SHOULD have played out as, not as an ability - but as the core mechanic. The fact that Dontnod had the ability to implement a fluid fighting mechanic as a "add on", means they are well aware, and talented enough, to have silky smooth combat without breaks in time or button pressing.

Overall though, this was a great review! good job guys!

Servbot414353d ago

I'm sorry, but no. The combat was so horrendous, the game was so incredibly linear (it's literally hallway > big room with enemies > hallway > big room with enemies > repeat until credits), and all characters outside of the main were poorly written, not expanded on, and had incredibly poor voice-actors.

The above-average plot, memory sequences and decent main character did not make up for the insane shortfallings this game had. They really needed to completely drop the entirety of the combat and make the game based on stealth and memory-editing.

OhMyGandhi4352d ago

I agree with you on the combat, and I found the linearity to be quite a problem, and it's funny you felt that they should drop the combat, because I felt like the game didn't really know what it wanted to be. I think going the stealth route would have been damned cool, and giving it a "beyond good and evil" feel to it.

80°

Remember Me - A Forgotten Gem

A Capcom classic, Remember Me, has ironically been forgotten in the 10 years since its release on PC, Xbox 360 and PlayStation 3.

SimpleSlave711d ago

Sadly, Remember Me is not a forgotten Gem but a case of wasted potential. The best idea the game had was the Mind Remix Segments and the New Paris World setting, neither of which where really exploited or used well. Instead everything comes down to this just being pretty Beat'em Up and nothing more.

It does deserves a re-imagining though. Make it in first person and use something like the current Sherlock Holmes like gamedesign. Use some of that Deus Ex/Hitman mechanics and go all the way with the Memory Remix as the center piece.

Each case takes place in the mind of a victim, either dead, dying, or alive, and each level should be design like a Hitman level. Contained but chock-full of details. Investigating in the real world give you hints and clues as to how you can help or mess up a person's memory. Make this a player's choice. You can add combat but make it tasteful and short IF combat is required. Make the combat fit the narrative and the setting. Like a Boss fight taking place in the Mind of a CEO that's hiding a dark secret. Or a victim injected with some nasty Nano Machines trying to erase her memories so she can't be scanned by the Memory Remix Agent. Stuff like that. Again, make these short, sweet and to the point.

The potential for a classic is there but the original wasn't even close to being it.

blackblades711d ago

I liked the game, couldve been better but you can say that for every game or movie.

70°

Looking Back at the Best Beat'em Ups on the PS3

Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.

Read Full Story >>
altarofgaming.com
jznrpg792d ago

I loved Asura’s Wrath . It’s my avatar still to this day

Abnor_Mal792d ago

I remember Remember Me, I haven’t forgotten that it was actually a good game.

80°

Bring it Back | Remember Me

Some may not remember Capcom and Dontnod Entertainment's Remember Me, but GotGame does, making it a part of another Bring it Back retrospective.

IamTylerDurden11505d ago (Edited 1505d ago )

I agree. Personally, Remember Me, imo, was quite underrated. The game was linear and beautiful Neo Paris wasn't available to be explored as much as I would've liked, but as a whole, it was enjoyable.

Graphics were excellent, the art style was terrific and Nillin was a tremendous character that was voiced beautifully. It even had a solid story. Combat was attacked, but going back recently, I rather enjoyed it. The pressen system was genius and the basic flow to action worked. Platforming was terrible, but the overall package was one that i loved and I'd rather DontNod make more titles like this then become complacent making knockoff Tell Tale games. They are going down the same road as TT, using old tech and pumping out inferior products consistently. I know they had interest in a sequel and had already written the script. Capcom just doesn't want it, but I do.

Magog1505d ago

Yeah their walking simulators do nothing for me. Funny that Quantic Dream seem to be going in the other direction. I wouldn't be surprised to see some actual gameplay in their next game.

Relientk771505d ago

I will always see Remember Me as one of the most underrated games of the PS3/Xbox 360 generation. I had a blast with the game. I would love a sequel.

PersonX1505d ago

No point, nothing but a mediocre game.