BY JOHN SANTINA: As adult gamers, it can be difficult to find the joy that we once found in exploring every nook and cranny in a video game world. Speaking personally, I’ve found that even minor deviations from the main plot can quickly begin to feel like a needless chore.
I’m determined to recapture the joy of exploring and discovering as an adult gamer.
The Nerd Stash: "The Wasteland is unforgiving, and there are a ton of brutal ways to die in the Fallout universe. We listed out the absolutely worst ones."
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
Bethesda Customer Support Manager confirmed they're looking into Fallout 4 not being offered to those who redeemed via PlayStation Plus for free.
Even though I claimed the PS Plus version, I still have my physical GOTY PS4 edition and was able to get my PS5 upgrade a little earlier today. Physical media FTW lol. Hopefully it won't be too long before the PS Plus owners also get to upgrade their copies.
I expect this and also no releasing on next ps console. Pretty simple. Please don't be suprise
They don't need to. They have shill game writers trying to point people to the $35 version...yeah, let that sink in.
Should really check out Outward, it's very good at rewarding exploration with tons if great things to discover. Also while pretty much the opposite of hand holding, it's also pretty forgiving replace death and reloading with "defeat scenarios" that picks a random scenario after being defeated that keeps the game moving. You can be saved and given a weapon by a mysterious being, or dragged into an animal den needing to crawl your way out alive an refind your gear
In the same boat, but for me it’s the linear story driven games that I just can’t get into anymore. After 25 years of them, they seem very formulaic compared to something like Siege or PUBG where I’m playing against real humans and the adrenaline is pumping. I’ll always have a place to be immersed in something like Xcom 2 or fallout 4, but I haven’t clicked with a story driven linear game since TLOU. Could also use some of these tips on how to enjoy a story game like you’re a kid again ha ha. Looking forward to TLOU2!
Dark Souls and Bloodborne are the best games for exploring and discovering. In these games you will actually find cool shit as you explore. Straight up big hidden areas with unique enemies and bosses, etc.
The problem is by a certain age you've seen enough games that you start seeing the patterns and design limitations that flew over your head as a younger gamer. And game developers haven't been able to take that next step in their open worlds to make truly interesting emergent gameplay, nor do they want to spend a lot of time on content that is purely optional...everything tends to feel shallow, e.g. "the Ubisoft/Far Cry problem". They need more randomness, better AI interacting within that randomness, and more hidden content, that is actually well thought out and elaborate, buried out in the world to make exploration rewarding (even knowing that most players may never even come across it). Otherwise you end up with a game where only the main plot has anything memorable.
One thing The Witcher 3 did well is it had lots of purely optional quests that actually took time to complete, with their own little storylines. I want to see that sort of dedication to optional content, but in a more exploration-oriented game design. Not everything has to be quest-based.
The author's complaint near the end about just not having time to even TRY some games is weird and a different topic entirely. Not sure what he was getting at there.