"Peter Molyneux’s pretty alright, really. The whole Spinner of Lies, Peddler of Broken Dreams thing never quite jived for me – it requires a level of forethought I’m just not seeing, especially considering the bloke’s biggest problem is talking faster than his team can say ‘hold on, Pete, we’re still not sure that’s possible’."
Mariel Hurd talks about how a great deal of the anger towards Peter Molyneux is unfounded, what he's done for the gaming industry, and why hating him has become a meme.
"I think the worst you can really say about Peter Molyneux is that he wants to give players more than anybody actually can. Did he rattle on about all the incredible stuff he planned to do in Black and White? Yes. Was a lot of that stuff there at the end? No. Because they just couldn’t do it."
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Masters of Albion is already promising, but can we trust Peter Molyneux to not let us down again?
I came here to say that I don't want to hear any grand standing or over promises, and I was not left disappointed when I read: "Molyneux has “kept very quiet” about the project as he wanted to “let the game speak for itself”.
Perfect.
No he hasn't done anything to earn it if he actually delivers a fun competent game that's different
No. Too many other developers who HAVEN’T scammed people and lied to our face for two decades. Don’t have time to listen to this dude anymore. If it’s good, good for those people that like that type of game. I still won’t ever trust him.
One of the dumbest questions I've ever heard. Guy hasn't told the truth in over 20 years
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
He's just not professional. You don't go out to your audience and give them a bunch of promises that are never delivered. A professional would not spout things off before they're even sure they can do them. He needs to learn that, then perhaps people wouldn't have such a problem with him.
He is a big kid
I like him. He is certantly a very interesting character. I just want him to finally deliver a game that matches his vision. However, he has dug his own grave with his promises and it is understandable that people are quick to dismiss anything he says.
ma ballz...
"Peter Molyneux is Pretty Alright"
When compared to the Ebola virus...
I'm sorry but I just cant like the guy, he hypes his games up generating unrealistic expectations and then cries when people call him out for not delivering.