gamrReview: "Even if the Always-on rumors prove to be untrue, Microsoft have a lot of work to do to fix their brand and prove to the community that an Xbox Infinity is worth having over the competition. The 21st is the perfect time to lay it all on the line, especially with E3 just around the corner. As it stands, many just don't see any reason to invest in Microsoft's next offering, and every day they don't fix that, the ire of the internet hate machine grows.
Now is the time."
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.
Gears of War: Judgment launched 10 years ago today, and quickly became one of the most misunderstood titles in the series.
Easily the best control-wise of the series. Judgment introduced melee-ing with the lancer and is still the only installment of the series (to date) which enables you to change weapons while roadie running simultaneously.
Gears 2&5 are the worst controlling in the series.
The Arcady aspects of the campaign should have been unlocked after completing a campaign play through. Seeing score screen after battles caused awkward pacing. The multiplayer was too different from other Gears games.
Judgment felt more like an expansion than an actually game. To me, I was fatigued from the series at that point. The story was ok, over all it wasn’t bad.
BLAH Blah blah...
http://vimeo.com/42662714
Very true, although they probably won't have enough time at the reveal event, which I believe was rumored to be an hour. There's always E3 shortly after though.
I'm expecting them to go casual crazy with the inital reveal then pander to the core at E3, just a gut feeling.
@GalacticEmpire the last thing I want is Microsoft to bring me forgettable exclusive titles -___- I didn't choose Microsoft so they would follow behind Sony. I chose them because they have Games/XBL Arcade/thousands of indie/Apps/TV/Social Media etc.
Microsoft doesnt have anything to prove to anyone. They have put out core games as well as expand their user base by cater to casuals as well. Unlike the competition they aren't puttimg out products as a "look we can do that too" then when it doesnt sell they abandon it. Ms has supported kinect with games as well as put out core games. But because they aren't retail they dont count. People want new ips outside of shooters. But kinect games dont count.
For every efford ms puts out. Its never enough because people need something to hate amd ms is just that company. They have and are still a success in what they are doing. People are still buying the console and games. So why copy a company thsts almost bankrupt when your making money.
If anything sony needs to prove that they can make money and recapture they fanbase they have lost to the 360. As well as prove to investors that the sony brand outside the playstation is still as strong as it once was and make profit without selling more assets or losing more money.
Nothing to prove to me its my console of choice nothing else rates.