GE:
Many of you may have already seen the Artec 3D Scanner’s rewards without knowing, as the technology was used for the creation of Elizabeth in the TV advert for Bioshock: Infinite and the company's 3D Scanner, named EVA, is also playing a role in the creation of Beyond: Two Souls which arguably has shown the most convincing facial expressions in a game so far.
So what makes the technology such a useful asset to the game industry? I asked Anna what advantages EVA can provide over the traditional development methods when creating a lifelike character.
Elliot Page and Quantic Dream are developing a television series adaptation based on the video game Beyond: Two Souls.
Ever since Heavy Rain, I've been supporting Quantic Dream. They put heart and soul into their work and create art.
That art might not be for everyone, but it's polished, well designed and engaging for those that enjoy it.
This is actually my favorite Quantic Dream game. I thought the story, supernatural stuff, and cast was great and super interesting. Hopefully the show will be good.
DSOGaming writes: "Quantic Dream has just released Detroit: Become Human, Heavy Rain and Beyond: Two Souls on the PC, and has removed Denuvo from them."
Quantic Dream revealed the upcoming Steam Release of its games Detroit: Become Human, Beyond: Two Souls, and Heavy Rain coming "soon."
Sony is expanding their PC approach beyond (no pun intended) Epic Store realm.
Steam official pages:
Heavy Rain
https://store.steampowered....
Beyond: Two Souls
https://store.steampowered....
Detroit: Become Human
https://store.steampowered....
When the crazy Xbox fans completely falsify facts to meet their agenda it really just makes you question how desperate these people are and how brainwashed they’ve become.
I blame Sony, you can only take a beating for so long and Sony been laying the fist into them for three generations now.
Really cool sounding tech. I always assumed these were only getting used for movies but it seems like it could make a good replacement to Mo-cap for games