The original creator of X-COM: Enemy Unknown seems quite taken with Firaxis’ reboot, and credits it for breathing life back into turned based strategy.
XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.
Firaxis veteran Jake Solomon hasn't seen mass layoffs like this in his whole 25-year career.
Alot’s changed in 25 years. We have games with $300 mill budgets, people not interested in games other than Fortnite and Minecraft, the older generation of gamers giving up the hobby or dying off, a period of super bad inflation where the industry decided to hike up prices on games, Gamepass harming game sales, GaaS games being pushed left and right with obnoxious monetization and worse looking/playing (Suicide Squad vs Arkham Knight).
The industry is just shite right now. Games ain’t selling, games cost massive amounts, businesses can’t bleed money and this is what happens. Part of it is on them and part of it is on consumers not buying.
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
I got it free with my Bioshock Infinite preorder and i love it, im 45 hours in and at the last stage now. If they make another game i will buy it day 1 combination of rpg and rts is what i love.
Except for your damn game-crashing chamber Mr. Gollop. I hated the freezes requiring a hard reset ever other battle after building the Gollop Chamber. Haven't played in a while, did they fix that yet?
I was playing Hitman: Absolution before I started playing Xcom:Enemy Unknown. After the first mission I was hooked and beat the game before I even touched Hitman:Absolution again.
Really enjoyed the game, except when the A.I cheated and was right on top of you in 2 moves (rescue missions)
I totally loved what they did with this resurrection of the X-COM brand. But 1 thing that really bugged me was how the first 2 months of each game were by far the hardest, once you get past those first couple of months the game gets much easier. Would have been nicer to have a stable difficulty throughout or one that gets slowly, slightly harder towards the end.
kinda bullshit that the whole article was pulled from a rev3 video and they didn't put the video in the article.