70°

Julian Gollop: “XCOM is like a phoenix rising from the ashes”

The original creator of X-COM: Enemy Unknown seems quite taken with Firaxis’ reboot, and credits it for breathing life back into turned based strategy.

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beefjack.com
majiebeast4454d ago (Edited 4454d ago )

I got it free with my Bioshock Infinite preorder and i love it, im 45 hours in and at the last stage now. If they make another game i will buy it day 1 combination of rpg and rts is what i love.

Robotronfiend4454d ago

Except for your damn game-crashing chamber Mr. Gollop. I hated the freezes requiring a hard reset ever other battle after building the Gollop Chamber. Haven't played in a while, did they fix that yet?

grifter0244454d ago

I was playing Hitman: Absolution before I started playing Xcom:Enemy Unknown. After the first mission I was hooked and beat the game before I even touched Hitman:Absolution again.

Really enjoyed the game, except when the A.I cheated and was right on top of you in 2 moves (rescue missions)

Perjoss4454d ago (Edited 4454d ago )

I totally loved what they did with this resurrection of the X-COM brand. But 1 thing that really bugged me was how the first 2 months of each game were by far the hardest, once you get past those first couple of months the game gets much easier. Would have been nicer to have a stable difficulty throughout or one that gets slowly, slightly harder towards the end.

grailly4454d ago

kinda bullshit that the whole article was pulled from a rev3 video and they didn't put the video in the article.

Lokai4454d ago

I want to agree, but they did link it in there in the first paragraph, which does give the reader the option to immediately stop reading the article and go watch the video instead.

grailly4454d ago

yeah I saw that, but I think they should have embedded the video.

60°

XCOM's Jake Solomon Q&A - Building a Narrative-Driven Life Sim Game at Midsummer Studios

XCOM and Marvel's Midnight Suns director Jake Solomon has founded a new studio to make a life sim game. Here's a new interview with him.

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wccftech.com
70°

XCOM 2 Director Says He's Never Seen Such "Horrific Layoffs" In His 25 Years In The Industry

Firaxis veteran Jake Solomon hasn't seen mass layoffs like this in his whole 25-year career.

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dualshockers.com
CrimsonWing69395d ago

Alot’s changed in 25 years. We have games with $300 mill budgets, people not interested in games other than Fortnite and Minecraft, the older generation of gamers giving up the hobby or dying off, a period of super bad inflation where the industry decided to hike up prices on games, Gamepass harming game sales, GaaS games being pushed left and right with obnoxious monetization and worse looking/playing (Suicide Squad vs Arkham Knight).

The industry is just shite right now. Games ain’t selling, games cost massive amounts, businesses can’t bleed money and this is what happens. Part of it is on them and part of it is on consumers not buying.

Yi-Long394d ago

Consumers ain't buying because of what they're selling; There is no new SSX or Burnout, everything is now Online Required, everything is 'service', etc.

Indies are still delivering the goods, perhaps even better than ever, because those are often the guys and gals who know what they want to make and just make that and hopefully we dig it as well and support it ...

... but when you look at those multi-million budget AAA games, are they improving on what we have had before? Is the new Forza Motorsport better than a Forza Mototsport 4? Is Halo Infinite better than Halo 3? Is Dragon Age 2 such a huge improvement over the first Dragon Age? Etcetc.

Yeah, graphics have gotten better, worlds have gotten better, but I think a gaming generations stands or falls with diversity and experiences, and a few gens ago we had access to whatever we wanted, so if we wanted a boxing game we picked up one of the boxing games, if we wanted snowboarding we'd pick up one of the snowboarding games, if we wanted to do a rythm game we had DJ Hero, or Guitar Hero, or Rockband. If we wanted to sneak around we had Splinter Cell or MGS or whatever.

We had variety and we had options, and that makes or breaks a generation, imo. You're in a foodcourt of games and they're serving all kinds of different cuisines, and so you'd pick and choose whatever you felt like that day.

Right now, you're in a restaurant, and you're only allowed to pick from one menu, and there's a dress-code, and you have to register, and you have to stay in your seat, etc etc.

110°

XCOM: Enemy Unknown - A Welcome Rebirth

XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.

shinoff2183594d ago (Edited 594d ago )

If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.

Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.

ModsDoBetter593d ago

Excellent game.
Played to death on PS3 years ago.

S2Killinit593d ago

What other games were inspired by this game?

JL2930593d ago

Gears Of War Tactics, Phoenix Point. Many others.

shinoff2183592d ago

Phoenix point if I remember was created by the original xcom developer or something to that affect. I did try gears tactics some months ago and I just couldn't get into it. It's probably just me

JL2930592d ago (Edited 592d ago )

It was, but it was really closer to the newer XCOM than the older ones. Gears Tactics was okay but was hard to get into knowing there probably wont be a sequel.