From PC Gamer: "X-COM: UFO Defense, known as UFO: Enemy Unknown here in the UK, is an integral part of PC gaming history. It was part of the MicroProse glory days of the mid-'90s, when ground-breaking strategy games were being spat out at an unbelievable rate. It spawned sequels, questionable spin-offs, and multiple successors, spiritual and otherwise. It's an impressive legacy, and for creator Julian Gollop, the X-COM itch "never goes away".
While the X-COM/XCOM series is now 10 games deep, Gollop was only responsible for the original and Apocalypse, the third game. Of course, none of them would have existed without him, his brother Nick, and the tiny team of artists that built the game that started it all. And now you can't fire up a store like Steam or Epic without seeing countless turn-based strategy and tactics romps, many of them capitalising on the success of Firaxis's XCOM. "
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
Great read and interview.
X-Com was a HS favorite of mine back in the day.
Playing Expeditions Rome right now and it scratches the XCOM itch in a different way
Itchy… Tasty.
tried phoenix point on ps4 and enjoyed it when it worked.....constant crashing (every 2-3 missions) and bugs meant i ditched it pretty quick....gave it another whirl on ps5 when they released the ps5 update and unfortunately nothing was fixed so dont think ill ever touch that again
Since playing xcom on ps3 and xcom 2 on ps4 they are in my top. A couole of games i really go back to and play almost yearly. I loved everything about them except the loading took forever lol. Im still hoping we get the spinoff that was done and is only out for pc.
I know the next xcom will not disappoint even if i wait for goty edition cause they always have pretty good dlc. I remember getting part 2 day one and then selling it and waiting for the goty i cant say enough about it if you cant tell.
I never did get to play xcom declassified i think it was called. Maybe itll end up on ps plus or gamepass so i can finally play it.