20°

Wild ARMs XF - RPGamer Impression

In 2006, the western-themed Wild ARMs series entered its fourth installment, and with it came a radical change in the series' combat. Blending traditional RPG conventions with small-scale tactical combat, Wild ARMs 4's HEX combat system was creative and thoroughly enjoyable. Wild ARMs XF (pronounced Crossfire) is an SRPG spin-off of this series, and if the first few hours are any indication, it looks to be an excellent and unusual tactical experience.

Luca Blight5906d ago

so we get more japanese titles localized in the US! From what I've played so far the game is pretty good especially for RPG/strat-RPG fans.

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Sony Producer Would Like to Bring Wild Arms to PS4 and PS Vita, at Work on Unannounced Game

The latest issue of Weekly Famitsu Sony Computer Entertainment Producer Kentaro Motomura expressed the will of bringing the Wild Arms franchise to the PS4 and PS Vita, while Sony just published cossover illustrations between Wild Arms and Toro/Kuro.

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dualshockers.com
3-4-53694d ago

I still have the first one on my PSP I've never played. Haven't played any actually but they look fun. I'll have to try it out at some point, and #2.

VsAssassin3694d ago

I would like a new Wild Arms game! I also hope they make a new Shadow Hearts game. I miss the PS1-PS2 JRPGs reall... :(

Snookies123694d ago

Ohhh man, I so want a remake of Wild Arms 3 on Vita... That would be amazing.

cornroves3694d ago

Cue anime cut scene, and masterful whistling!

jonboi243694d ago

I know Sony published a couple of their games but does Sony own the IP or does Media Vision?

Da One3694d ago

Sony owns the IP.

MEdia Vision was just the developer of wild arms 1, 3-5, XF, Alter Code F. Contrail Developed WA2, inconjuction with Media Vision. Contrail is the studio behind Legend of Legaia...

WildArmed3694d ago

Media vision did a pretty great job with most of the wild arms games. Still one of my fav jrpg franchises

PrinceOfAllSaiyans3694d ago

Sony and Nintendo owns so many IP's. They really need to bring some back.

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90°

RPGFan's Top 20 PSP RPGs

RPGFan - "Over the years, those of us who love RPGs have spent a lot of time with Sony's consoles. The PlayStation 2, for example, was the undeniable king of home consoles for RPGFans of its time. However, when it comes to handhelds, the PlayStation Portable faced an uphill climb from the day it was released. In Japan, it came on the scene just 10 days after Nintendo's DS, but the gap was three months longer in the US. And although both consoles had great features, the DS went on to outsell the PSP two to one."

tein3862d ago

Jeanne D'Arc 19? Star ocean 2 20? WTF worst top 20 ever.

3-4-53862d ago

Yea the games on the list are good but the order is iffy in some parts. Not a terrible list though.

CLOUD19833862d ago

To be honest I was expected something better from RPGFan & disappointed very hard at the end.. for example Crisis Core on No3 is outrageous & completely ridiculous choice... & then we have Kingdom Hearts which I can't even call rpg on No8.. tragic nothing else to say many other wrong selection no reason to mention them all & it's pointless this list is simply teribad, at least they put Trails in the Sky high enough this I'm sure is something most ppl agree with.

-Gespenst-3862d ago

Weird list... Some games just shouldn't be on there, like (I might grilled for this, but) Star Ocean 2, and Lunar. Those games are seriously overrated by the rpg community.

Tales of Eternia and Breath of Fire 3, although ports, should really be on there. And what about Dissidia? It's got a ton of rpg elements to it, and certainly takes as long as any rpg to fully complete.

Also I never played Trails in the Sky, but that girl looks EXACTLY like Kid from Chrono Cross.

Jubez1873862d ago (Edited 3862d ago )

Let us Cling Together cannot touch FFT. Besides that, it's all games I wish I played

Relientk773862d ago

Tactics Ogre, and Final Fantasy Tactics

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5.0

GWN reviews Wild Arms XF

GWN reports:

''The battles in Wild ARMs XF take place on multilayered maps divided into hexagonal playing spaces. The characters in your party and the opposing army take turns (starting order based on an agility rating) and move and attack on the hexagonal grid. There are the usual basic tactical caveats: increased attack power from higher ground, bonuses for surrounding an enemy, and area of effect attacks. A unit's facing direction has no tactical bearing, however; an attack from a unit's rear will simply make the unit face its attacker.

A job system provides XF with its strategic depth, at least in theory. Most characters can change classes before entering battle, giving players a wide spread of tactical options for each battle. Or at least that's how the job system should function. Instead, each mission's objectives are set up in such a way that almost every character in your party must be configured in a certain way for success to be even possible.''