Approvals 0/3 ▼
No one has approved this submission.
200°

PS3 Call of Duty 3 to have multi-player

A GameDaily hands-on with the PS3 version confirms with developer Treyarch that both the PS3 and Xbox 360 versions will incorporate 24-player online multiplayer across multiple game modes, including Deathmatch and Capture the Flag.

Create Report !X

Add Report

Reports

THAMMER16422d ago

I wander how long it will take for the fan boys to start mud slinging.

Captain Tuttle6422d ago

That it took exactly 12 minutes.

Deceased6422d ago

Yeah and I'm sure resistance will run real smooth with 40player online, it can't even keep up with the 360 on 24 player online. I guess the 360 gpu is more powerful after all.

JIN KAZAMA6422d ago

Didnt you read it, its still in development. They'll have it running fine. Also, Virtua Tennis, NBA2K7, RidgeRacer..etc, are all in 1080P on the PS3 okay. All running at 60FPS.

D R Fz6422d ago

- "currently running at 30 frames-per-second"
- " supposed 60 frames-per second."

Moral of the story, we know nothing. There is still little over a month left and nothing is written in stone as of the moment. Therefore, I can say that the title will give me the same experience on either console whether it is gameplay or online.

daboosa6422d ago

did u accually read the artical

Aflac6422d ago (Edited 6422d ago )

"I guess the 360 gpu is more powerful after all."-thats been confirmed quite long ago.

The 360’s Xenos GPU is slightly more powerful for running current graphics engines and, in terms of complying with Windows Graphic Foundation 2.0 (compatible with future versions of Direct X, shader models, etc.) is a full-generation ahead of the RSX. "One of the key ideas behind a unified architecture is to move the GPU from a rendering only processor to a complete compute processor. Right now all the GPU does is render 3D and displays it on your screen (yes it does more like 2D, video etc... but for the point of this article we are talking about 3D). With a unified architecture the GPU becomes more. It becomes a processor that can do almost anything that needs code processed. This means the GPU can take on more functions like physics, AI, animation and many other processes that can benefit the gaming experience. DirectX 10 and a unified GPU architecture helps a video card become an all-in-one Swiss army knife of game processing. Those are the ideas at least, how it all works out is up to the game content developers"
( http://enthusiast.hardocp.c... According to this article, the unified memory of the 360 and the unified shaders, developers have the ability to use the vector processing power of the GPU, which is a big plus as it allows the developer to use the shaders when they need extra processing power.
"However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS."

Note, this calculation was made before the downgrade of the ps3's GPU from 550MHz to 500MHz, so redo the equation:
PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * (updated speed-->)500 MHz = 208.0GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

ps3 GPU went down from 228.8 GFLOPS to 208.0 GFLOPS
360 GPU has remained at 240.0 GFLOPS

I could be wrong, but isn't 240.0 GFLOPS higher than 228.8 GFLOPS? And isn't 208.0 GFLOPS lower than 228.8 GFLOPS???

My sources:
IBM's own white papers on the cell:
www-128.ibm.com/developerwork s/power/library/pa-cellperf/?c a =drs-#table4
The IGN article of analysis:
xbox360.ign.com/articles/617/ 617951p3.html

P.S. when u copy paste these links into the address bar, delete any spaces this site inserts between characters, idk y it does that, it's retarded.

kmis876422d ago

One quick point. How can it be confirmed long ago if the specs aren't even released? Seriously.

Deceased6422d ago (Edited 6422d ago )

Everyone already know the gpu in the ps3 will use vector4's that what the 6800 nvidia cards use, so his calcualtions are correct. That is why both nvidia and ati are making unified gpu's for pc's they are more efficient, powerful, and can do both physics and AI as well. The information he got was from the SONY press release about the RSX which states:

Below are the specs from Sony's press release regarding the PS3's GPU.

RSX GPU

550 MHz
Independent vertex/pixel shaders
51 billion dot products per second (total system performance)
300M transistors
136 "shader operations" per clock

and the clock was dumbed down to 500mhz so it is even slower.

The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360's three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.

The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.

The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.

HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.

D R Fz6422d ago

Could you have been anymore on point with your comment. Like the rest of the world, I know that Sony has not yet released the final specs for the system so where is nathaniel getting his specs from. Even funnier, deceased said he already knew. Lol. Anyways the point of the matter is that we can all speculate but nothing is certain until we have a hold of the final product.

Arkham6422d ago

Do you also have the original Star Trek episode names and numbers memorized?

kmis876422d ago

Doesn't the ps3 have 48Gb/s of bandwidth that the cpu and gpu have to share while the 360 only has 22.4 between the two? Also, how old was that press release, and since nothing about the actual structure or performance is known all of the calculations rely on inferred information. "It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s." From what I understand about what Nathaniel wrote, all of his calculations about gigaflops and stuff derives from this assertion. All of this crap that you're arguing comes down to an "if." Also, it's all well and good copying and pasting crap from all over the internet to justify your points, but if that stuff comes from biased sources, it's all worthless. For instance, Nate's so called "IGN article of analysis." That's just Microsoft's analysis based on assumed spec numbers and suspect comparisons. Case in point, MS claims to have over 5 times the bandwidth of the ps3. Anyone who wholeheartedly believes this crap is just blinding themselves to the bias they know is there. Also, who the hell cares about the number of gigaflops your console can perform?

Lastly, WHY THE HELL ARE WE EVEN HAVING THIS ARGUMENT? I clicked on this to find out about Call of Duty 3 multiplayer and now I get to ready about fanboys bickering over which console is better, using biased numbers, and biased analysis. This is why I hate most people.

+ Show (2) more repliesLast reply 6422d ago
Deceased6422d ago (Edited 6422d ago )

Sir nathaniel I already knew that, i just like pi$$ing of sony fanboys who think their console is more powerful when it isn't. I can't help it, if I see someone claiming something that is wrong, I will argue and fight till I finally get the point across that the 360 GPU is MORE POWERFUL!!!

BTW thanks for giving links to facts so JIN, DJ and all the rest with STFU!!!!

Also daritefeacherz, they stated "In this case, it's from the writer's hands-on impressions, and while we can't be sure the PS3 version's running at 30 FPS or the Xbox 360 one exactly at 60FPS, it's clear there's a difference between the two, at least, and that's what matters." <--------------:)

Aflac6422d ago

its always fun t pwn those n00bs.

DJ6421d ago

I've already disproved that so-called 'fact sheet' a long time ago since the data was produced by ATI in reference to nVidia's RSX chip, a chip that ATI has not even touched, let alone seen the specs for.

Every calculation that ATI provided was based off the assumption that the RSX is 6800 architecture. This is easily explainable since nVidia stated at E3 '05 that the RSX was more than twice as powerful as their 6800 graphics card.

At the time however, the 6800 was the top of the line GPU, and even the 7800 cannot do 1.8 Tflops. To think that Sony would pay nVidia $30 million to shove old architecture into their PS3 is simply foolish.

It obviously has custom architecture, as well as some really powerful processing power. Want evidence? Just look at games like Resistance, Motorstorm, F1, Heavenly Sword, Eight Days, FFXIII, etc.

It's nice that Microsoft and ATI attempted to do so much damage control after Sony beat them down at E3 '05, but pretty pathetic as well.

D R Fz6422d ago (Edited 6422d ago )

We see your point but we don't get the picture. You are comparing games that haven't come out yet. You haven't even played the games yet. What makes you know more about any of the games Jin mentioned compared to what we know? Exactly, nothing. Therefore you have to wait a little while before you can make such comments.

Show all comments (43)
190°

All Call of Duty Games Ranked from Worst to Best

BLG writes: "Call of Duty has to be the most recognizable franchise on the planet. They didn’t get that way by only making a handful of games.

COD has a long and storied career. Launching as a PC WW2 first-person shooter, Call of Duty has gone through numerous makeovers and been on just about every system. The series has gone through some serious highs and tragic lows. I’ll be looking at each Call of Duty game, the good the bad, and the ugly."

Read Full Story >>
bosslevelgamer.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community813d ago
UnSelf813d ago

Vanguard better be at the fkn bottom. Can’t believe ppl haven’t eviscerated that game with all its lacking

Minimoth813d ago

Yeah, it's close to the bottom. There are a couple of worse ones. Infinite Warfare definitely deserves its place.

KyRo813d ago

There's a number a lot worse than Vangaurd. It's also a lot better than that car crash Treyarch released before it.

XbladeTeddy813d ago

World at War is my favourite. Didn't know the N-Gage had a Call of Duty.

MadLad813d ago

Same for me.
I was never huge into Call of Duty, but I sunk a lot of time into WaW.
Both the campaign and the multiplayer are on point. Wouldn't mind a remaster.

I quit on CoD for a long while. Though I'm the odd man out that actually really enjoyed the campaign for WWII, being I got it through Humble monthly way back when.

TheLigX813d ago

I really enjoyed the Infinite campaign. Multiplayer... not so much.

Yppupdam813d ago

I agree, The Infinite campaign feels more like it's own thing that they slapped the CoD name on. If it stood on it's own, (sans the CoD name) I think it could have been it's own scifi franchise. And a damn good looking game, to boot. I never bothered to play the multiplayer.

victorMaje813d ago

MW 2019 apart from the desastrous file sizes is way better than AW.

MadLad813d ago

That was one I grabbed for Playstation because it pretty much just came out during the Redbox purge of videogames, and I got it for dirt cheap.

It was great coming home to an update every night, and watching one game eat up almost half my console's memory.

Amplitude813d ago (Edited 813d ago )

Will get disagrees but Infinite Warfare campaign was really good. Decent story, set pieces were amazing and if it didn't have the CoD game on it I'm sure people would have been more into it. Advanced Warfare was alright too. Titanfall 2 was just 1000 times better than both but I enjoyed them for their campaigns. I literally barely gaf about the story I'm in it for the set pieces and 5 hours of being stoned watching cool nonsense happen if I'm in the mood to play a CoD campaign. If I'm looking for a deep plot I'm gonna go somewhere else.
Ghosts was the worst story-wise though lol that cliffhanger ending was so bs.

Also MW 2019 was sick and is one of the best CoD games in yeeeears not sure why it's so low on this dude's list. Campaign was great, multiplayer was great and Warzone was fun for a while. Over it now but shrugs.

Beat the Vanguard campaign too but I can't even remember a single thing about it other than that it felt like it was 45 minutes long. Might be the most forgettable thing I've ever played lol just fully erased from my brain

Show all comments (17)
100°

With COD WW 2 rumoured this year, let’s look at the series' best World War 2 moments

If the rumours are true then COD will be returning to World War 2 this year. The evidence is strong: by Activision’s own words the series is “going back to its roots” for its next instalment. There’s also some leaked art and steelbook covers that, while still unconfirmed, definitely look the business. With that in mind let’s take a look back at some of the series’ greatest WW2 moments. From weird and quirky levels that have you crawling through a pipe, to all out warfare against impossible odds or battling fighter planes in a bomber falling apart in midair. Moments like these can get lost in the cycling din of yearly iterations, so let’s take a moment to appreciate some of Call of Duty’s stand out levels.

Read Full Story >>
gamesradar.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2584d ago
Asuka2584d ago

WaW was my favorite WW2 Cod. Even too this day i think it is my favorite CoD because of the atmosphere/tone of the game.

60°

Why Do We Play Games?

Neil from Lizard Lounge writes, "I’ve been a board gamer, a computer gamer, a Fighting Fantasy book reading gamer, a role-playing gamer, a console gamer, a solitary gamer, a social gamer, a bloody social network gamer, and now, I’ve rekindled my inner board game flame and once again become a tabletop gamer. Over forty years on planet Earth, my own nerd rock from the sun, you could say I’ve played some games."

Read Full Story >>
lizardlounge.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2728d ago