Game Informer - The hardcore role-playing developers at Obsidian Entertainment currently hold the Kickstarter record for most money raised for a video game. Their upcoming isometric party-based RPG, currently going by the working title of Project Eternity, is envisioned as a direct successor to the Infinity Engine titles of yore – Planescape: Torment, Icewind Dale, and Baldur’s Gate. Here’s what we think Obsidian needs to do to modernize the formula.
A gray cloud loomed over this year's big summer game showcases: Over 16,000 game developers have lost their jobs since 2023, many of whom were casualties of success at companies that reported huge profits this year. One of the largest cost cutters has been Xbox, which in January cut 1,900 jobs at Activision Blizzard and in May shut down four studios: Tango Gameworks, Arkane Austin, Alpha Dog Games, and Roundhouse Games. The closure of Tango was taken especially hard, as the studio was still basking in the light of Hi-Fi Rush, a critical and commercial success by all of Microsoft's metrics.
I mean, you should be. Because we now know and understand that even if Avowed is a hit it doesn't mean the studio is safe.
I hope that they're able to buy out their own Studio, like Toys for Bob's did, maybe some of their IPs as well, and go the Larian Studios route instead. We still need a sequel to Alpha Protocol after all. So here's hoping for the best.
Listen to your leaders, rather, good luck!
Of course they're gonna feign confidence. They're about to release a game so they wanna look strong as possible. I know for a fact they're deathly afraid, I would be to and they absolutely should be.
I'm afraid for them right now. MS can't be trusted.
Keep supporting MS people and Xbox, they clearly do not care as you can see with all these closures. You want to hurt Xbox and MS just boycott their next console.
I'm not worried at all. Obsidian are are awesome devs and I'm looking foward to Avowed.
Chris Avellone expands on his earlier claims that Fallout New Vegas dev Obsidian pitched Bethesda ideas for Elder Scrolls spinoffs.
Really Bethesda? Come on
We could have gotten to explore more of the regions or revisit old ones with another developer making them. Would have shortened the time between releases of the main games.
The issue here was Bethesda was butthurt that obsidian managed to develop a better fallout game at the time (new vegas) than theirs (fo3) so they didn't allow it.
It's funny how they're both owned by Microsoft now. They should be able to work together now.
Playstationlifestyle writes: "The Outer Worlds’ subreddit is full of threads complaining about the Spacer’s Choice Edition, with many players demanding refunds. Publisher Private Division‘s support team responded to some ticket submissions, promising players that their complaints have been passed on to the development studio.
Over on Twitter, developer Obsidian Entertainment has been responding to fans, apologizing for the issues."
I know I'm wasting my energy here, but this has nothing to do with Microsoft or Sony. This current gen port was outsourced to Virtuos, a Singaporean development studio with a surprisingly good track record. The publishing rights of the game go to Private Division, the publishing arm of Take-Two.
This 'remaster' is busted on all platforms. Not even a stable 30 FPS on Xbox Series X's 'cinematic' option. 13900K + 4090 (the most powerful PC components available today) can't run the game at 4K@60. It's currently sitting at Mostly Negative 20% rating on Steam. The game runs worse than Cyberpunk 2077 with Psycho settings and Ray Tracing at native 4K while not looking the part.
And to add insult to injury, they're asking for $60 (currently on a 'special' 20% discount coming at $48). There's no free upgrade. Only if you own the base game and both DLCs do you get an upgrade for $10.