AusGamers has published an extensive feature looking at the need to focus stories more in games, or allow players to freely discover them, themselves.
From the article:
"...But therein lies the rub. How long can a player be asked to play what is essentially a five-hour prologue? That’s precious time when the player should be connecting with the protagonist, but then whatever connection you have with Kenway is stripped when it’s time for Connor to take the reins. It’s not as though Assassin’s Creed III falls into the category of one of those games that takes on the risky (from a narrative perspective) task of repeatedly juggling protagonists. The opening hour or so of a game is the most important time for characterisation. If the player does not connect with the main character, how are we supposed to care about his or her plight? The short answer is we don’t..."
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game
Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
The whole point of that in AC3 was to get the player to connect with the VILLAIN. You know, to paint the Templars as genuine, three-dimensional characters instead of the cardboard cut-out "we are soooo evil, lololol" things they were in prior games.
It was not a bad thing at all. And it's not like you can argue AC3 skipped over that necessary introductory characterization for Connor, either. The begining of Connor's story is the most fleshed out in the franchise.
It's the last part of Connor's story where everything sort of falls apart.
the reason why i personally am losing the plot in every second game is simple: the plot isn't very well done in most of the cases. i will admit that there are subjects in games that attract me more and others that attract me less. the whole plot of the AC-franchinse for example i could not care less. but then it's the game's task to make me want to play the game anyway by implementing a narrative that everyone CAN and more important IS WILLING to follow. here the AC franchise fails horribly.
also ff13 and -2 .. why the hell did it have to be a kind of narration and plot that no one understood? would it have been too hard to give the player something that makes remotely sense? instead with every chapter it has to get more and more confusing. and when you do not like the whole setting in the first place such a narration does kill the game.
to me, the solution to the situation we are living in (as in "everything already has been said and done what there was to say and do") is not to make the narrative character of games incomprehensible but the opposite. way too many people are mistaking lack of talent with genious when they do not get the point of a story. at least this is my conception why people are praising games like AC and the latest FF installments as "brilliant" or similar.
Developers Are Lazy!
I think MGS Ground Zeroes will help a bit on how storyline can be told in videogames.