OnlySP Writes: "I’m going to be perfectly honest; I have never played a Bioshock game. Yeah I said it. I’m one of the few active gamers that have not experienced the icon of gaming that is Bioshock 1, or its follow-up sequel Bioshock 2. I actually had close to no interest in Bioshock: Infinite until very recently. In my defense, it was probably because I had no experience with the series to begin with.
But in the past month or so, I did a complete 180. I think it was back at the VGAs 2012 where they played the gameplay clip I have embedded at the bottom of this article. There was just something about the atmosphere that really struck me as pure genius. The floating city of Columbia looks energetic, inspiring, and reminiscent of the Star Wars city of Bespin. The characters introduced (particularly Elizabeth) seem well-developed and interesting. All things considered, Bioshock: Infinite has what it takes to be one of the strongest titles of the year."
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
I played Bioshock 1 a bit late into its release as well ... and Im in the process of playing bioshock 2 since it was offered free for PS+ members.
I really enjoyed the 1st one and the 2nd one is pretty damn good as well. I dont really care for the tacked on Multiplayer though, and im glad they did away with that for Infinite.
Cant wait to get my hands on this game!
I don't see why this needed to be pointed out honestly. Not every game needs multiplayer. Bioshock has always had a solid single player campaign so why they would push that aside to give us a unneeded feature is beyond me.
I highly respect the decision to leave out multiplayer in Infinite. Those other devs that say they only put multiplayer in their traditionally single player games cause it added something is pure BS. It adds nothing but a reason for publishers to slap an online pass, anti used game fee.