UGO writes: Bizarre Creations'The Club is a bewildering beast of a video game. The core gameplay conceit of tightly focused speed and combo runs through a mixture of gun-toting enemy-filled maps works extremely well in practice. Problem is, nearly everything surrounding what works is astoundingly unimpressive, from the "set up and discard" approach to an otherwise compelling backstory to the game's criminally tacked-on multiplayer. The Club certainly isn't a total waste, but the underlying quality of the gameplay makes the pain of its lesser bits and pieces feel all the more acute.
The multiplayer mode is where things take a turn for the troublesome. Rather than allowing players to compete in Tournament and Single Event online, Bizarre instead tacked on - sorry, best way to describe it - eight individual- and team-based multiplayer modes.
The Club does not disappoint on a technical level. The visuals are generally solid, though character animations are a bit too stiff and learning maps can be a pain thanks to unclear route markers. But overall The Club's presentation does not disappoint. Especially once you factor in the great sound design, the highlight of which is an unseen announcer calling out stylish kills in a booming, reverb-heavy voice. The controls, on the other hand, leave quite a bit to be desired. Most importantly, they're just too sluggish. Even with the game on its highest sensitivity setting, aiming and turning on the run is surprisingly unresponsive.
Zach writes: 'Do you remember a time when mobile gaming wasn’t something you had to be ashamed of, when it wasn’t plagued with microtransactions and billions of cheaply-made ‘granny horror’ and bug-filled Fortnite clones? Back in the mid to late 2000’s, most mobile games were programmed in Java, and were usually linked to bigger console releases.'.
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Sean Halliday of Pixel Gate writes:
''For every blockbuster title that garners high praise and sales, there a number of games that fly under the radar. There’s plenty of great titles that have plenty to offer but, for numerous reasons, never get the love and attention they deserve. This isn’t the definitive list of the most overlooked games; it’s merely a look at few of them.''
I'm glad Chinatown Wars is there. This is one of the best GTAs in the series. Right up there with 5 and SA. Get the DS version. You won't be disappointed. Also like to add that the wanted system in GTACTW is by far my favorite of any GTA.
I think mine would be
Majin and the Forsaken Kingdom
Tastunoko V Capcom
House of the Dead Overkill
Deadly Premonition
Sam and Max
Honestly I think this last gen had a lot of overlooked titles or at least titles that didn't see the amount of sales they should have. It makes me worry for the future of the current generation.
The Club might have been a new idea , but it doesnt mean that all of those are good .
And Deadly preomonition was hardly overlooked . It's a game that had a bigger than expected and deserved success based on the weird hype "that's it so bad you gotta play it and gonna love it" (an opinion i dont share)
Really liked WWE All Stars, never got to play it online as the servers went down by the time I picked it up.