The last we heard of Visceral Games’ new IP, all we knew was that it was apparently “heavily backed by EA leadership” and that it was a “thrilling online action shooter game”.
-PSLS
Gotta wonder why Starcraft: Ghost literally became a ghost.
One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.
Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.
Hopefully the two can come together and try again because the game sounded really good.
If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed
Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.
https://www.gematsu.com/202...
@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.
Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".
@godmars
"Largely because the game existed before MS wanted it."
Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.
"Another is that more if not all Xbox titles have been online coop."
That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.
"..it made no sense to have customized versions of the same character popping up for boss fights."
Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.
"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."
Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.
Heroes of the Storm deserved so much better... I'd prefer to play as every single classic Blizzard character over anything League or Dota could ever make.. I honestly wish HotS went the SMITE route. I think the characters/game play never made as big of an impact as it could've if the camera was 3rd person and you could feel the hits and power while in 3rd person. Hell even just the option to have it BOTH ways would've been something new. Seeing the Lich King and Diablo get rag dolled especially from an RTS perspective has always been laughably embarrassing and the game being too team orientated just sentenced it to death.
Being able to carry a team is one of the best parts about games like that. Not to mention Blizzard was a millennia late to the party with this type of game that spawned out of one of their own classic games in the first place...WC3.. Irony is a truly brutal enemy..
Eight Days
The early footage looked decent and I really want a buddy cop third person shooter in the style of Lethal Weapon
For me it would have to be Mistwalker's Cry On. Was suppose to be the 3rd game for Xbox360 after Blue Dragon and Lost Odyssey.
https://www.youtube.com/wat...
https://en.wikipedia.org/wi...
Interesting Richard. I may have heard of this but don't remember. I personally enjoyed blue dragon take on the old school jrpg more then lost odyssey. I enjoyed lost but the level scaling of enemies killed it for me.
There was very little known about the game when it was cancelled. That video was only released by Hironobu Sakaguchi (founder of Mistlkwalker and creator of Final Fantasy), years after it was cancelled. Personally I really enjoyed both but I think I enjoyed Losy Odssey more than Blue Dragon. I recall missing an item in Blue Dragon that can only be bought at a shop at a certain point in the game. and it causing me not to get the achievement for having acquired all items. Thankfully I was able to get it after I beat the game later on by doing New Game+. Starting the game over with everything intact.
yes, please. I often go back at look at that trailer.
It would have been great if they developed that game after the last story.
But I think that the market was changing at that time and the iphone's app store gaining popularity. Sakaguchi decided to shift focus on small titles and phones instead, not knowing that it was a futile endeavour. It was also at a period when leadership was changing at Xbox as people like Peter Moore left and were replaced by Don Mattrick. Don Mattrick had nothing to do with Japan so he did not even bother to salvage a relationship with Mistwalker, a studio that Microsoft Funded.
But at the same time Sakaguchi found it frustrating to work on a big game like Lost Odyssey, Blue Dragon and Cry on at same time.
I believe that if they thought about making that game today would be successful.
I also 100% believe that Gaming Journalists have played a big role into killing JRPG in the console market. The way that they were treating Japanese games was astoundingly bad. Lower scores because it was a game that had certain archetypes of characters. They completely mistook the idea of a hero's journey and called it generic.
They dissuaded many JRPG developers who when on to create games for the Wii and the 3ds.
Agent and Silent Hills are the two I wanted the most . If Scalebounf wasn’t online co-op and was single player I would have had interest in it too
I heard there was a sequel to shaolin monks called fire and ice with scorpion and sub zero. I don’t know how far it got if anywhere at all but I love the sound of it.
Starcraft ghost never went through cause blizzard only makes games for addicts lol.
My personal canceled game that hurt me the most was the FPS Tiberum game from EA set in the C&C3 world.
And another would be dead rush.
So many more.
i specifically wouldn’t touch anything by blizz/act these days. no doubt they’d find some scumbag way to monetize ghost and ruin it anyways. best to just leave it as varporware and avoid them altogether.
It blows my mind they haven't just outsourced "episode 3" or a Half Life 3 to a reputable developer at this point.
Obviously they're not interested in working on it. Let someone, at least, give a proper ending to the game. If not even go forward to it.
I'm sure the guys behind Black Mesa would love to do so.
While not officially cancelled I think it's safe to say at this point that "Deep Down" will never be released. Looked interesting too.
Dude i have so many on my list.
Harker
Cypher Complex
Prey 2
Indiana Jones Staff of Kings
Project Offset
Scalebound
The Wall
PT/Silent Hills
Possession
The Getaway 3
Redwood Falls
Necessary Force
All really hurt when they were canned
Agartha - third person horror adventure for Dreamcast.
I was really sad when it was cancelled.
https://www.youtube.com/wat...
Project Copernicus - at least for me - was a disappointment as i really wanted to get into the lore of that game, written by R.A Salvatore.
Silent Hills of course
There were quite a few cool looking games over the years that never arrived, Killing Day was an example.
Project Copernicus - at least for me - was a disappointment as i really wanted to get into the lore of that game, written by R.A Salvatore.
Killing day was another, would make a good vr title.
No Agent?
Remember that would have been when Rockstar was a good team too!
Psi-Ops 2 should’ve came to light. Including since the first one ended with “to be continued”.
RIP Midway
Silent Hills was probably the best game reveal ever. It happened in real time, nobody even knew what we were playing, as a demo it was better than a lot of full horror games, and it turned out to be something we wanted for a long time. Then Konami happened.
The Dead Space remake might have brought the franchise back, but much like all the other studios EA felled, Visceral Games itself remains dead.
Visceral games and Sledgehammer games is Striking Distance studios now and they're making the Callisto Protocol 😊
Yep, looking forward to that one for sure. Just started the original DS again, still great to play now, impressive for a 13 year old game.
Exactly, which is why i rolled my eyes when EA announced this remake. Both fans and the devs behind Dead Space have been asking for a new game in the series for a long time and EA just wouldn't listen. But now that the devs have taken things into their own hands making Callisto Protocol, EA suddenly wants to show interest, so petty.
I would like to see EA make a Dead Space sequel or reboot from scratch without Visceral. Now that would be interesting
The only way I see them making a good dead space reboot is if respawn made it. Motive needs those visceral fundamentals imo. And dead space one deserves a makeover. Any team can make dead space 1 better, it’s already near perfect.
"EA reacts to what other publishers are creating rather than striking out on its own."
Man...this really describes them perfectly. I suppose Capcom making resident evil remakes made them interested in dead space. I feel a bit guilty even purchasing this remake now. Maybe I wait for callisto protocol.
The final chapter in Visceral Games' horror trilogy isn't so bad after all.
It was...I mean jeez, it basically killed the franchise
- It lost all its big horror themes
- It went full action, a crime which at the time was committed by Capcom with their latest Resident Evil games, so they clearly knew the consequences but did it anyway.
- The new character, you're partner, was a bland, generic space marine with no personality, I mean they set up Elle in Dead Space 2 and she was in this game, if they HAD to include co-op why not her?
- Speaking of co-op...the feature as a whole, again they didn't learn off Capcom where they were killing the Resident Evil franchise, loosing the horror element. The game also then sucked when playing play yourself, you lost that alone, isolated tension and overall lost the horror element.
- The story got ridiculous, I mean the overall story of Dead Space is out there I'm not going to pretend it's not, but by the end we had a giant moon sized Necromorphs. Like, they could have just stuck with the marker and brought in a central "queen" Necromorph overall, probably would have been a better route to go down, either that or just someone at the head of EarthGov or Unitologist cult The Circle.
Hey!!! Spoil alert… I never played part 3… then again if it’s as bad as you all say…. Carry on
I enjoyed this game a lot.. didn’t disturb me at all it didn’t stay dark because the first two were also very action oriented..
I enjoyed the possibility to craft weapons and that they removed the loading screens between levels.
What I didn’t like though is that they didn’t create any new enemy for this one they were all seen before.
For the first post who says like Capcom did with RE, RE4 5 6 were a complete redirection whereas DS3 kept the same gameplay recipe.. yes big part of it was happening in the daylight but that’s not a change in direction..
Giovonni
Never heard of objectivity.? Tastes are a nature thing.. I for example loved DS3 I didn’t feel any off track it felt the same with some very welcome additions I ,mentioned above. The game is almost free now, give it a shot
The game felt similar yet very different and fresh.. DS2 felt exact same as1 due to the environment being the exact same. DS3 tried to do thing differently and I’m glad they did
Last halloween played through Dead space 2, loved every second of it. Tried Dead space 3 right after. That cartoony look, love triangle and human enemies, coop partner that you never hear or see when playing alone but appears on the cutscenes (the maps even don't fit two players properly lol)....after 2h I was sick of it and quit the game - delete local content. It's not shit, but it's bad enough when compared to the first and second instalment.
Don't forget the resource gathering robot that took 10 minutes to get you supplies unless you paid real money to get your resources in 5 minutes.
One of the earliest, most predatory ideas of a microtransaction to ever 'grace' a game.
Oh, and having quite literally 900 bullets and 25 med packs in your inventory is hardly the survival horror Dead Space was built upon.
Yeah, it is as bad as I remember.
Micro transactions for resources to upgrade your weapons.
It was effectively impossible to find enough to max out your weapons. Eghh
The one coop element that was cool was the fact that one of you was going crazy the whole time. However, they butchered it. They could have made it subtle where you were t sure if you were going crazy. Instead they filled the game with clowns.
Yeah I saw a video about that, great idea that never came into fruition because of EA management. It went something along the lines that they wanted to steer more to into horror territory and design the whole game around that other one sees everything as is and other is going crazy and seeing hallucinations. EA told them to scrap it, then later told them to add coop because of RE5 was a success. the maps etc. never were designed for it. they never had the time to balance it properly and it shows.
while it failed miserably at bringing more of what Dead Space 1 and 2 offered it was still a good, enjoyable game; imo. As you mentioned, there is no shortage of notable issues with Dead Space 3, though. It was a disservice to the franchise but a good game nonetheless.
& let's be real here. When a developer strikes lightning in the bottle it's more probable than not everything goes downhill at some point. Especially when the publisher is pushing for change which is what's rumored to be the case and reason for Dead Space 3 being what it was. What, one or two games later Visceral was shuttered by EA; or at the very least I believe most of the core team and management were gone. side note: It still baffles me anyone at EA or Visceral thought a police based Battlefield was a good idea.....
Thing is, for all intensive purposes Dead Space was a perfect game. Dead Space 2 was more of that solid experience. Then the suites step in, allegedly. We need this game to move more units so make it more accessible to appeal to a wider audience, cater to multi-player gamers by giving the game co-op etc. Dead Space is very much the definition of what a solo player horror game should be. Minus the mediocre story. I think if Visceral were able to make the game as they wanted it would've been another banger. But in EAs infinite greed they decided the game needed change; allegedly.
& here we are over a decade later and EA is handing the reigns to another team since Visceral is shuttered and I have absolutely no faith that they'll pull off a Remake. Furthermore, why even remake what is already perfect? The game simply can't get any better. Maybe you add a few more shit your pants moments or whatever but you're taking a supermodel and sending her in for plastic surgery. Surely with EA's emphasis on making it more appealing and pushing max units sold.
EA Want Risk with Dead Space 3.
While Dead Space 2 Sold Very Well (over 4 million copies) but still not enough to Them since the game was cost $60 million to make (+ marketing, tax, etc)
About The Brother moons, the Visceral Games plan it since the first game.
There is a hint/reference on Dead Space 1 and 2.
It's not a bad game, just not the fans want.
I really like the idea your coop partner (Carver) saw something that you (Issac) can't see.
Yeah buddy those coop missions were good fun... Issac having to defend you both, while carver has gone all fetal position....coop asymmetric gameplay 😎👍
This. It's not that the game itself doesn't have merrit, it's just not what fans of the series were expecting
I did enjoy making weapons in Dead Space 3. However, Dead Space 3 lacks tension. Ammo was far too easy to manage. Also, the weapon crafting allowed the player to create some rather overpowered [or overly effective] weapons.
Agreed. When sequels are supposed to build upon the prior iterations, make improvements, tie up the story arc, maybe put the storyline in motion for a new direction, etc... And it just disappointed in all those aspects and traded it for an action game. Call of Dead Space was more like it.
I enjoyed the coop for what it was...the mental health problems your team mate suffers from lead to some strange plays...only if you do the optional coop only missions though.
But yeah I can't disagree in saying it killed the franchise...to many human enemies,like colonial marines,shitty mtx...and a lack of horror partly due to the coop.
I would love to see a reboot / dead space 4,but back to its horror roots.😎👍
Overblown issues during a time when microtransactions was a sensitive topic. I played it on hard difficult I was fully upgraded except for two slots by the end of the game. Goes to show once again reviewers are some of the worst gamers.
It wasn't good, at the very least. I feel like co-op horror games are inherently less scary because of the shared experience. I do appreciate DS3 doing the hallucinations for the 2nd player, making it a bit different, but then they go and make it easier and more action based with universal ammo. How is a round for a giant saw blade the same as a round for an assault rifle? Perhaps if it started its own series or off-shoot it wouldn't be regarded as badly, but compared to Dead Space 1 & 2 it was BAD. Like Mass Effect Andromeda, not necessarily a bad game if it wasn't Mass Effect, but compared to the Trilogy, it was BAD.
Tried to play it through recently…gave up half way. Doesn’t nail action well and abandoned the suspense horror at atmosphere of the original games. Basically misses all targets….result is a completely forgettable game.
It absolutely is. Lost its identity. But I could have maybe gotten on board with the Prometheus Uncharted thing if it weren’t for the coop and the bullshit micro t weapons system. Ruined it.
It wasn't scary. There, I said it. And then you add in a friend and it's really really not scary. Not to mention, some of the 'wave' rooms were just annoying and frustrating to get through. I didn't enjoy my time playing this game, and I probably won't now.
its not a bad game, but it wasnt .. horror at all. and there was a really weird love triangle thing going on.
Dead Space 3 is a solid 8 for me.
When you're in space going from space ship to space ship with Zero G sections in between it is top tier Dead Space.
And i liked mixing and matching different secondary and primary weapon fire.
But when you get to the planet...it gets bland for a bit until you go into alien architecture at the end. The snow just made everthing look so bland.
I think it's time for a trilogy replay...
Then why did the franchise come to a halt after that? Oh yeah, it was terrible. 4/10 tbh.
Awful. I don’t think I ever finished it. Dead space 1 is one of my favorite games. Top 5 all time probably. Setting the bar so high makes me less forgiving to average or subpar games from them. It makes the disappointment that much more potent. If you make average games all of the time I’m more forgiving and can enjoy it more. That’s not very fair but it is what it is.
I didn't mind Dead Space 3 it wasn't as good as 1 or 2 I never did the campaign co-op but I still enjoyed it I would still take it over RE5 and RE6 any day.
I literally beat this game just a few months ago with a friend. The coop dynamic had a few cool ideas. However, it was overall a poor experience. Bad story. Not scary. Enemies weren't interesting. And it had so many copy and pasted assets. It isn't what a dead space game should be at all.
I never played 3. Played the first two but didn't like them, didn't finish them either. I plan on giving them another go and I'll play 3 as well
pointless love triangle that actually undid a lot of the good part of two
shitty micro transaction
yup its trash
Lol no it was as bad as I remember. Practically ruined the franchise. So bad it was that I can't even look at or touch the game if I came across a physical copy.
Couldn't disagree more after having also played it recently, if the co-op gameplay had been as fine-tuned as say RE5 than it would be a much better experience instead of the broken mess it ended up being.
Yes it is. I recently “tried” to replay it. Right after dead space 1&2 … I couldn’t beat it out of lack of tolerance
I enjoyed it. It wasn't as good as 1 or 2, but it was still a good solo romp. It could've been way better, but it could've been much worse. The gameplay was still fun.
I never actually played it. I think I heard too many bad things about it - moving in a more action orientated direction took away a lot of the suspense it seems, and it was this that put me off, so I didn't ever play it.
Well, It's was more action-orientated since Dead Space 2 but that game still has tense/suspense.
Dead Space 3 Quite lost it even Solo Mode because you don't need to cut the limb anymore + universal ammo
Yes it is, it's an absolute master class in how to destroy a franchise. I played trough the series in it's entirety a few years back in Dead Space 3 was an absolute chore to play trough. I came so close to just wiping the game from the One X..but I kept going. Felt like you played "Horde-mode" janked up to 11. No horror, just stupid brainless action and no soul in this game.
The graphics were nice, but that' about ut.
Absolute trash.
Dante's Inferno the FPS?
A FPS Dead Space spin off?
Please be a next-gen launch! Might be awesome if so.
I really hope it's a brand new IP. I'm a big fan of Dead Space (and Visceral Games for that matter), but Dead Space 3 looks like they're reaching a bit too hard. I think they could use a fresh start for awhile and then come back with a killer Dead Space in a few years.