Gi - Skyrim released on Nov. 11 2011 for the Xbox 360, PlayStation 3 and PC. Since its initial release, three different DLCs have become available for the game (Dawnguard, Hearthfire and Dragonborn). All three are readily available for the Xbox 360 with a limited exclusivity to that system, while two are currently available for the PC and none of the DLC is available for the PS3 (nor is there any real concrete answer as to when it will become available).
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
Big Bethesda Nintendo Switch eShop sale now live with lowest prices ever for The Elder Scrolls V: Skyrim, Doom (2016), and more.
The Elder Scrolls V: Skyrim has been updated to support true Physically Based Rendering thanks to the release of Community Shaders 1.0.
I hope so that'd be great. GTAV would be amazing too.
I would love to see an open world game like that on the PSVita.
Not without a billion bugs it's not. Bethesda couldn't code the game right on the lead platform (360), so how would the Vita be any different?
Well, with the obvious optimization to the graphic and the resolution, i think it could be possible. If you think about it the Vita has more ram memory than the PS3, that was the main issue that Bethesda had with the PS3 version of the game.
I don't think the engine would make a clean transition to Vita. I think a game like Skyrim is completely possible though.